Progress? Say it ain't so.
trance2
- 05/31/2013 07:24 AM
- 313 views
When I don't change the status of the game to "Cancelled," there's a reason for that. Because it's not. Even if I only come around here once a year it seems.
First off, I wanna thank the people who contributed things to Media Madness Month for Sagawind. I honestly didn't expect anything (I didn't even know it existed lol) due to a) not being around and b) it's a decade-old game with a horrible demo and in an outdated engine. But, still, you guys surprise me again and again. So thanks, I mean it.
I was actually streaming working today and I actually got past most of my mapping block by basically telling myself "make it pretty later." So... even though Windfield Castle isn't DONE done, the places where story take place are, even if they're not particularly pretty. I kinda blame BadLuck and just how pretty he made Ara Fell with FirstSeedMaterial's stuff for my hankering to make the maps as pretty as possible, even if they aren't nature setting like Ara Fell.
So we're up to my next roadblock of dungeon design. I don't wanna push it TOO far being the "first" dungeon that's not a tutorial, but I don't wanna make it mind-numbingly easy either. Once I get past that, then... actually, I think other than mapping, I'm home-clear for Chapter 1, besides MAYBE more dungeon design (there's at least six more besides the two in existence right now).
Perhaps... once I get past the Cape Lighthouse for reals, I'll release another demo. It's definitely chock full of more stuff than the RSE demo, that's for freakin' sure.