Devlog #6: Tiny update
Momeka
- 10/21/2017 09:43 AM
- 382 views
Hey. It’s been awhile. I’ve been kinda swamped with work and also spent a week working on a community game. So progress have been really slow and haven’t really had anything note worthy of posting.
As for a new demo, I’ve been thinking about it and I want to release another one. The first demo was made three weeks into development of the game and kinda rushed out before I had to go away for a couple of month. I want to have something out there I feel better reflects the final product of the game.
That said though I’m still a couple of weeks out before I got something ready, depending on how swamped I will be with work. Maybe around Christmas.
Progress time:
This is an old gif before the impromptu hiatus. Think I might have posted in the screenshot thread, but not here on the game page.
It’s the engineer summoning some tiny helpers:
Heres another gif of the latest cutscene I’ve been working on. It’s those pesky eyes again.
And finally I’ve been animating some props for the second area of the game that will be more tech heavy.
I’ve also been running into some performance issues. If you open and close the menu a lot in the map the game will slow down. Also the game is running noticeable slower after the engineer cutscene. They use a bunch of parallel processes and images, but all of them should be turned off and erased after it’s finished.
Anyone got any tips or links to article/threads about optimizing for rm2k3?