On Easter Eggs
When I set out to make this game, I didn't think to myself "I want to fill this game up with Easter eggs to reward players who scour every inch of the game." Plenty of inspectable objects, maybe, but I didn't plan to focus a lot of effort on things many players were likely never to see.
And yet, last night, when I found myself spending hours eventing interactions for a single NPC players might never talk to at the right time, including a special switch which you can only trigger if your supply of money is almost completely dry, I had to admit to myself that this game is starting to contain a lot of Easter eggs anyway.
This event gives different results depending on your relationship values. Has anyone seen it before?
Some of this is the result of my rearranging sequences of events and making the windows of opportunity to see certain things smaller than I originally intended, but deciding they're not that important. Others are the result of very deliberate work on things I know most players are going to miss, because I can't help the directions my enthusiasm takes. But, I figure that if I'm going to continue filling this game up with Easter eggs, I might as well let players know they're there to look for.