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WINDOW_BATTLEMESSAGE* VERSION 0.3

RPG Maker VX

Edits the default Window_BattleMessage to enable the battle message to be shown for 'Top', 'Middle' and 'Bottom'.

  • Dezz
  • 09/14/2011 11:46 PM
  • 4431 views
- Introduction -
This small edit enables the battle message window to be placed as 'Top', 'Middle' and 'Bottom' like an average message window. I believe this is more of a bug fix than anything else, as it seems as if it was a bug that Enterbrain! had forgotten, so no credits needed to me (unless you want to, of course).

- Features -
Version 0.3 - Enables the Battle Message window to be shown for 'Top', 'Middle' and 'Bottom'.

- Usage Instructions -
Simply copy-paste the script underneath any battle scripts you're using and it should be good to go.

- Compatibility and Issues -
If you are having compatibility problems or bugs/issues regarding this script, please PM me the problem (with a screenshot if possible) so I can fix it straight away.
Also, if anyone has any ideas which they'd like for the battle window too (like Name_Input windows in battle, etc.), please PM me those too so I can then add them to it in a later version.
Thanks!

Posts

Pages: 1
Adon237
if i had an allowance, i would give it to rmn
1743
Wow, my problem solved.
Haha, yeah, this was for the thread you made.
Adon237
if i had an allowance, i would give it to rmn
1743
author=dezz123
Haha, yeah, this was for the thread you made.

/me loves you.
So if I do Middle, it would be in the middle, yes?
And also, do the HUD's or actor status things load before showing a message when on turn 0?
author=Adon237
author=dezz123
Haha, yeah, this was for the thread you made.
/me loves you.
So if I do Middle, it would be in the middle, yes?
And also, do the HUD's or actor status things load before showing a message when on turn 0?

Yes, it would go in the middle.
And I'm not necessarily sure about HUDs since I have yet to fully test this out with them. They should load so long as this script is under the one with the HUD (since I believe that the game reads the scripts from Top->Bottom, working like so).
If not or you'd like something added, PM me the details.
Adon237
if i had an allowance, i would give it to rmn
1743
I don't know if it is because of your script, but the BGS of the map I am on plays while it is in the victory scene. The normal default victory scene.
author=Adon237
I don't know if it is because of your script, but the BGS of the map I am on plays while it is in the victory scene. The normal default victory scene.

Weird, I haven't edited anything related to the BGS or ME Victory. Plus, I didn't have that problem when testing it in a new project either.
Try testing the battle without the script (Just use Ctrl + A, then Ctrl + Q so you don't actually delete the script; rather comment it all out for now), and if the problem stops occurring lemme know what other scripts you're using and I'll test it out with those too.
Adon237
if i had an allowance, i would give it to rmn
1743
author=dezz123
author=Adon237
I don't know if it is because of your script, but the BGS of the map I am on plays while it is in the victory scene. The normal default victory scene.
Weird, I haven't edited anything related to the BGS or ME Victory. Plus, I didn't have that problem when testing it in a new project either.
Try testing the battle without the script (Just use Ctrl + A, then Ctrl + Q so you don't actually delete the script; rather comment it all out for now), and if the problem stops occurring lemme know what other scripts you're using and I'll test it out with those too.

Yeah I did that already, it happened to be my fault. I have some script I made playing random BGS's at the end of battle.
Ahh, thought as much.
Glad it wasn't this script! (Heh.)
Pages: 1