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DIFFICULTY EFFECTS

RPG Maker XP

Complete difficulty control and customizable inital menu

  • gerkrt
  • 09/18/2011 08:03 PM
  • 4035 views
This script gives a complete control of the game challengue, not only with a
initial decision. Now it also let you create a menu in scene title to
select the difficulty to use.

Features:

-You can create all the difficulty effects you want and active and desactive
at your will. Each effect can changue some nemy atributes based in %.
The effects are accumulative and saved when quit the game.

4 ways of choosing what enemies are using the effects:

-By enemies ids
-By maps ids
-Using the map tree system. You only have to write the name of the parent map
and all the others are included in rhe effect.
-Global

-All the atributes are optional.

-You can use the value in a event variable to control all the values of a effect
in real time.

-HP, SP, ATK, PDEF, PMAG, EVS, STR, DEX, AGI, INT, EXPERIENCIE, GOLD and DROP

-You can optionally create a menu in the scene title with each number of difficulty
options, names, descriptions, switch and difficulty effects that they active.

-Vocabulary control

FAQ
All my instructions, etc, are in the script. Note also that all my scripts are in development. I will listen to ny feedback, ideas, bugs, etc...



Posts

Pages: 1
Good script, but when I ever I enter battle, it always says there's an error. Any help please?
I tried to use this script as well, since I'm not too good with the syntax of Rpg Maker XP yet, but here's the error message that I recieved that I can assume duncanmet also got:

Script 'Difficulty' line 377: NoMethodError occured.

undefined method '' for nil:NilClass

I read through the instructions and some parts were a bit confusing, but it would most likely be that I don't know what I'm doing. Please let me know how I can fix this.
Pages: 1