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[FILLED]Spriter for hire, kind of...

Right section? ???
OK, my game is going know where, I drop it every single time I start. I've had some commitment issues with games, never been able to stick to them but I want to change that. I want to learn not to quit. Here are my qualification and preference.

* I work better with tilesets then templates and sprites. But I'm willing to improve.
* I only do 16x16 tiles.
* I'm not so good with trees.
* I'm better with modern resources, but have experience with futuristic and medieval.
* If you want a 2 bit game(Think Gameboy) , I can tackle it pretty well.
Here are some stuff that I've done, some are quite old too!

Inspired by Mirrors Edge.

Old RPG.

Testing my animation skills.

Testing my monster skills.





Testing Icon skills.

I don't know how often I can work on PA, I do have other stuff in my life. Just thought I could try and help.

Just post info about your game, what you want done, and what genre and time zone your game is and I will get back to you.

Thoughts about Titlescreens

Hope this is the right section.
OK, I'm wondering what your guys opinion on titlescreens is, like what do you think they should look like, should the text be fancy and non-readable, or simple and readable, should the titlescreen have objects that relate to game, etc.

Personally I think a title screen should be kept simple one or two objects representing the game text that is readable but cool, no fancy photoshop filters or real life objects, hand drawn or pixel art is the way to go. Or you can even rip stuff from old SNES, Gameboy games.


Property of MFlanaga, not for personal use
This in my opinion is a great titlescreen, the objects reflect the title and the game, the text is cool and readable.

Now I hope this makes sense, and is in the right section, now I would like to hear your thoughts, or images of what you think is a great titlescreen and why.

What's a better title then 'Hi'?

Hey, I'm 006. I'm sure you don't care about an intro just information on me so here:

I'm Australian, and 14 years of age, and have 3 years experience in RPG Maker XP (VX is bad!) . I don't use RPG maker XP much anymore, I mainly focus on Pixel Art, and learning CG to become a 3D artist. Though with no artistic skill whatsoever I started with PA. I joined the forum because the ruby behind RMN looks cool. And if you want to know my main RPG Maker XP skill is mapping. I think that's it. If you have any questions just ask.
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