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I am currently developing an untitled episodic RPG Game (Codename: Project Witch)
which (I hope) will feature the following :
** 6 main characters (Plus an extra 10 hidden characters) **
** A mission based story line system (with side missions) **
** Battles using the SYMPHONY battle engine script **
** In game time, day, week, month and year system. **
** Survival system (hunger, sleep and thirst must be replenished) **
I am hoping to have a playable demo of this game ready within the next few
weeks. More details of this game will be released soon (along with screenshots !)
which (I hope) will feature the following :
** 6 main characters (Plus an extra 10 hidden characters) **
** A mission based story line system (with side missions) **
** Battles using the SYMPHONY battle engine script **
** In game time, day, week, month and year system. **
** Survival system (hunger, sleep and thirst must be replenished) **
I am hoping to have a playable demo of this game ready within the next few
weeks. More details of this game will be released soon (along with screenshots !)
Thanks, unity !! This game is gonna contain a hell of a lot of content so it's not going to be an easy project ..... But, if all goes to plan, it's (hopefully) going to be one of the biggest games EVER made with RPG Maker VX Ace.
Lol It's not so much luck I need, just a hell of a lot of time.
I've already got all the game mechanics in place (via a LOT of scripts) and I've pretty much wrote the story for the first two chapters, I just need to plan how everything is going to go together.
I've already got all the game mechanics in place (via a LOT of scripts) and I've pretty much wrote the story for the first two chapters, I just need to plan how everything is going to go together.
Have fun making your game! Mission-based storyline seems like it'd be fun... I'll look forward to trying out the demo when it's out!
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