ADMIRAL STYLES'S PROFILE

Love and War: Act I
A young man fresh out of high school will soon discover the role he must play.

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[Request] Looking for a video editor!

Heyas! I'm currently looking for a video editor, to put together a short (1-2 minute) teaser trailer video for my upcoming Indiegogo campaign for Magical Girl Lavie. Looking for someone who can record snippets of gameplay and put them together with artwork in an interesting and well edited fashion. I have a plan for how I'd like it all to flow, but if you've got ideas or suggestions I certainly want to hear them! Seeing examples of videos you've made in the past would be much appreciated. I'd like to begin work on this as soon as possible, so please do keep that in mind.

As for compensation, I do have a little bit left in the PayPal kitty, so let me know what you'd be expecting, and hopefully we can work something out. Many thanks for your time! :)

[RMVX Ace][Paid][Scripter/Mapper/Battle Balance] Looking for a few good team members!

Howdy, everyone! I'm Admiral Styles, creator of Love and War, as well as a few other little things like C'est Lavie and a StarCraft campaign or two (but never mind that). I'm here today because I'm seeking a few good team members for my latest endeavor, a new RPG set in the LAW universe! The intention is to make this a commercial game after a successful crowdfunding campaign, so if you think you might be interested in joining Team LAW, read on!

About the project

Without giving too much of the setting away, I can say that this is intended to be an RMVX Ace RPG starring a character from LAW, fun loving teenager Lavie Regale. She'll be going on a magical adventure within a dreamy fairy-tale land, meeting colorful characters and getting into and out of a whole bunch of trouble... and all this, without ever leaving her room in Davenport! Action, humor, and a touch of romance will all be important elements. Those who have played Act I before will recognize some familiar faces, but no prior knowledge of the series will be required.

Some specifics: this project is intended to be a shorter game, roughly around 2-4 hours in length. It's also intended to be the first in a trilogy of similar-length games, if the first one is well received. Those applying for jobs are not required to stick around for the whole series, if you don't want to - it would be wonderful if you did, but if you would prefer to limit your participation to just "Chapter 1", then that's fine by me. :)

Here's a quick look at a couple enemies that Lavie will be encountering:




This brute is looking to pump Lavie up! Possibly by beating her down, which is not ideal when it comes to workout routines.



This is Two-Tale-Fox. He's a cool guy, but you can be sure that when he recites one of his stories (he only knows two), he'll inflict Confusion upon both allies and enemies. Yup.


A couple early screenshots:




Job Positions


Urgently Needed:
1. Battles/Gameplay Guru: I know my strengths and weaknesses, and one thing I struggle with are implementing fun, challenging battles and gameplay systems. This person will be in charge of game balance, seeing if my gameplay ideas are possible or entertaining (and if not, we toss 'em and try something else!) enough to implement, and overall ensuring that leveling up and battles are fun for the player.

2. RMVX Ace Battle Scripter: This may or may not overlap with the above, but I do want a side view battle system (ah, the old Custom Battle System of yesteryear!), and I believe such requires the use (and more importantly, the understanding) of various scripts. Do you understand this scripting stuff? Maybe this position is right up your alley, then!

3. Minigame Maker: I have ideas for fun little minigames, but don't have the know-how to actually put them together. There will probably be three or four in total, intended to be simple but fun.


Helpful, but Secondary:
1. Mapper (Parallax): I currently do have a mapper, but having a second one onboard would certainly help lighten the load and get things done quicker. We will be using parallax mapping for this project, so knowledge of that technique is required.

2. Composer: Not urgently needed just yet, but I do hope that this project will ultimately get its own custom-composed soundtrack.


How to apply


Send me an e-mail at ofloveandwar@hotmail.com and let me know what position you're applying for, what sort of monetary compensation you'd be looking for, as well as whether you'd be interested in sticking with the entire series, or just the first chapter. Please have examples of your work ready to show. I will wait for at least two weeks before making my final decision on team members - longer if need be, of course. Once the team is assembled I'll add up all the costs, determine the figure we need to shoot for, and launch the crowdfunding campaign shortly thereafter (probably using Indiegogo or Kickstarter).


Final Thoughts

It's been a long time (longer then it should have been, thanks to the machinations of "real life"!), but hopefully now I can return to LAWmaking. :) If you have any questions or comments - perhaps a detail that needs clarification, or maybe you have a skill to offer that I didn't list but could prove useful, send me an e-mail too, at ofloveandwar@hotmail.com. I look forward to hearing from you!


And so does Lavie!

Looking for a mapper, for Love and War!

Hello everyone, I'm Admiral Styles. For those who don't know, I'm the creator of Love and War, an RM2K RPG series. You can find its webpage here: http://www.antiochforever.com/law/ and its RMN page here: http://www.rpgmaker.net/games/98/ I've been working on Act II, and for a time it seemed as though a real breakthrough had been made. But, life doesn't always work the way you wish it might, and that's why I'm here, asking for a new mapper. :)

Now, I don't need the best mapper in existence - let's just say it should at least match the level of mapping found in Act I? Here are some screenshots:









I certainly don't expect fifty maps to be churned out every day, or whatever - just slow and steady progress with semi-regular updates would be fine by me. This is for Act II, now - if you stayed on past that, that would be great, but it'd be best to take it one step at a time, concentrate on what's immediately ahead of us.

So! If there are any aspiring RM mappers out there who are able and willing to lend me a hand, please let me know. I'd really appreciate it. :)

A bold new direction for Love and War

Salutations, everyone! This is the Admiral.

For a while now I've become increasingly skeptical of the direction Love and War has been heading in. Something just didn't feel quite right, and this sense of unease only deepened the further in I got. What was going on? What was it that I was missing? It felt like I was running out of time. I decided to do some pondering on the problem in question, and I finally realized what was wrong. I was starting to deviate from the core principles of LAW, that which put the "and" in Love and War. But what were these core principles? I laughed almost as soon as I asked myself this question: it was blindingly obvious all along of course, right in front of my eyes. At its heart, at its very soul, Love and War has always been two things:


1. A gritty counter-terrorism drama.

2. A searing critique of the Western educational system.


And now it was time to get back to these bedrock principles.

Rejecting everything I had done thus far, I reformatted, recreated, and rewrote. I've made such progress that I am now releasing a teaser trailer for the new "reimagined" version of Love and War, provisionally titled...





Here's the trailer: http://www.antiochforever.com/law/downloads/Loveand24.zip

I hope you enjoy, and please do tell me what you think!

[DEMO] Love and War, Act II

Love and War, Act II: Trigger

Greetings, denizens of RMN! I'm Admiral Styles, creator of the Love and War RM2K RPG series. :) I've released a demo over at Gaming World (cue the rattling of chains and the moaning of ghosts in the background), so it seemed to make sense to post it up here, as well. Act II will actually be getting a complete mapping overhaul in the future, courtesy of YummyDrumsticks. Huzzah for that, I think we can all agree!

This demo serves as a sneak peak to Act II. It's certainly still a work in progress, but I hope you enjoy nonetheless. It's definitely not as polished as I'd want it to be, but in all honesty, that's probably my viewpoint for everything I release, so. :)


STORY:


Act II (and this demo) takes place right after Act I left off. Ryan Eramond has just boarded the luxury cruise liner, the HMS Paradiso. On his way to the capital of the Zion Empire while carrying a package for his father, what events do the days ahead hold for him?


SCREENSHOTS:







DOWNLOAD:

http://www.antiochforever.com/law/downloads/Law2-DEMO.zip


Love and War page: http://www.antiochforever.com/law/


I hope you enjoy the Act II demo! I very much look forward to any feedback you might have.


Tip:

When it seems like there's nothing more to do, go back to Ryan's room and try to sleep. If the option to sleep isn't there, then there are still things to be done.
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