ADVENTURER_INC'S PROFILE

Programmer, tester, and designer. No artistic skills whatsoever.

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help with antagonist motive?

Antagonist motive is quite important in games.

The formula is: No one thinks themselves as the bad guy, you are always the hero in your story. "The good guy". But the "Antagonist" has at least one "flaw", which ultimately makes him the "bad guy".

Examples: @porkate42's Avatar: Van Grant from "Tales of Abyss" is a great example. Van wanted to replace all of the people of the world with "clones" of everyone to purge the world of the blindly religion following people, the dead will also be alive again (in a sense). In Van's mind, it was a good idea. In the protagonist's, not so much. Who's right? Who ever swings the mightier sword. That's who!

A battle system idea

If you want weapon modifiers, you should look at Final Fantasy Tactics for balance.

That game uses large weapon modifiers that modifies attack ten-folds but then ingeniously balanced with evasion. Most weapons give evasion. However, it doesn't stop enemies from taking you out in two hits.
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