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Limit Break System
Ah thanks for the input.
Well i decided to make it like that, so when the HP is lower it activates it, i just made it like a normal skill with whatever attrib the user wants.
Just like FF, in FF7 when your HP is below certain amount the Cloud learns the Limit Break, however when he's in full health he doesn't have the limit break "Omnislash" per say.
As for the Changing battle commands, ill look into that.
Thansk again for these ideas and inputs!
Well i decided to make it like that, so when the HP is lower it activates it, i just made it like a normal skill with whatever attrib the user wants.
Just like FF, in FF7 when your HP is below certain amount the Cloud learns the Limit Break, however when he's in full health he doesn't have the limit break "Omnislash" per say.
As for the Changing battle commands, ill look into that.
Thansk again for these ideas and inputs!
Limit Break System
I have an easier way to create limit breaks.
I learned it from one of my old tutorials.
Here's how to create an easier limit break:
Create a variable.
So say Var 1:Player HP.
Create a switch then create a Branch.
If Player HP Lower then Var
Limit Break on.
Add Skill.
If Player HP greater or equal then
Remove Skill.
Then create a message saying like "Limit Break Learned"
Turn Switch off. or else it will stay on the entire round.
The ONLY incovenience is that you'll need to add a page to every creature.
I only made it for Boss Fights.
I learned it from one of my old tutorials.
Here's how to create an easier limit break:
Create a variable.
So say Var 1:Player HP.
Create a switch then create a Branch.
If Player HP Lower then Var
Limit Break on.
Add Skill.
If Player HP greater or equal then
Remove Skill.
Then create a message saying like "Limit Break Learned"
Turn Switch off. or else it will stay on the entire round.
The ONLY incovenience is that you'll need to add a page to every creature.
I only made it for Boss Fights.
Limit Break System
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