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Your opinions on a idea of mine
Hello there, RPG Makers :)
I was interested in hearing your opinion on a game idea of mine. Before I begin, I'd just like to say that I was formerly a game developer, but after a disappointed project, I abandoned the hobby fully. However, I kept my ideas and transferred them to writing. As such, my main hobby became writing instead, and I found it to be as fulfilling as game design. However, I guess I missed that something - that ability to give people a chance to actually partake and fully immerse in your art (I believe games are also an art form), something they just can't if they only read something you've written.
I write about an imaginary fantasy world where many of my stories are centred in, with some of greater or lesser value to the whole history. This particular one I wanted to share and make into a game revolves around the civil war that takes place after the fall of a great empire.
Short story if you are interested - after the fall of a great empire which united the whole of civilized mankind, its' former territories slowly declare independence and become kingdoms in their own right, with their former overlords unable to stop them. By the time of the game's setting, this war has already passed - however, the kingdoms are but fledglings, still waging wars in order to secure land held by their peoples. One of such territories is the Three Stones, so named because of the geographical features present in the region. It is in-between two kingdoms that have legitimate claims on it, and the war for it is only approaching.
My main idea for the game is that it would be a "game of opportunity" i.e. the player would be given a time period (for instance, nine years - three or four years prior to the civil war, two or three years for the civil war itself, and the rest for the aftermath) in which he would play his character. Now, the main point of the game is that in doing a certain quest or partaking in an opportunity, the player would forfeit another opportunity. Every day in-game spent doing something does not stop the world's events from happening. I love games that are immersive, and such a feeling is the one I'd give to the player. The world, however, will not wait.
Whether the player will become a loyal part of either kingdom fighting for the region, become a war profiteer, ensure the creation of a new, independent country, or something entirely different - it would be up to the player. I think that would be an interesting approach - you could play the game once as a simple mercenary, selling his sword to the highest bidder, with his coffers brimming with gold, a table laden with food and bed warmed by buxom girls; play as a dedicated knight sworn into a lord's service, ready to submit the Three Stones in the name of your liege etc. etc.
As for the combat - with the game being predominantly story-driven, I cannot quite say how much I plan to invest time in it. I haven't yet seen all the battle systems that exist for VXA, but I seek to find one that is immersive, possibly one that makes use of factors such as stamina, types of attack etc.
My main idea is that combat would be consisted of combatants taking turns in determining their movements (attack, defend, parry, etc.) which would combine with the choice of the enemy to form out the result.
For instance, if the player character is a swordsman, they could choose a sort of attack such as "slash". If the enemy does not use an appropriate defense - "raise shield" or similar, the player character would successfully deliver a blow. However, all of these moves or techniques demand stamina to be done successfully. Without it, there is always a chance of bad things happening.
Does anyone know of a system with features similar to the ones I'm looking for? I'd gladly make it myself, but I'm afraid I'd be unable to script even if my life depended on it :D
There are many other things I'll probably try to add or remove, depending on the circumstance, but I'd like to see what the community thinks about all of this. Thank you for your time :)
I was interested in hearing your opinion on a game idea of mine. Before I begin, I'd just like to say that I was formerly a game developer, but after a disappointed project, I abandoned the hobby fully. However, I kept my ideas and transferred them to writing. As such, my main hobby became writing instead, and I found it to be as fulfilling as game design. However, I guess I missed that something - that ability to give people a chance to actually partake and fully immerse in your art (I believe games are also an art form), something they just can't if they only read something you've written.
I write about an imaginary fantasy world where many of my stories are centred in, with some of greater or lesser value to the whole history. This particular one I wanted to share and make into a game revolves around the civil war that takes place after the fall of a great empire.
Short story if you are interested - after the fall of a great empire which united the whole of civilized mankind, its' former territories slowly declare independence and become kingdoms in their own right, with their former overlords unable to stop them. By the time of the game's setting, this war has already passed - however, the kingdoms are but fledglings, still waging wars in order to secure land held by their peoples. One of such territories is the Three Stones, so named because of the geographical features present in the region. It is in-between two kingdoms that have legitimate claims on it, and the war for it is only approaching.
My main idea for the game is that it would be a "game of opportunity" i.e. the player would be given a time period (for instance, nine years - three or four years prior to the civil war, two or three years for the civil war itself, and the rest for the aftermath) in which he would play his character. Now, the main point of the game is that in doing a certain quest or partaking in an opportunity, the player would forfeit another opportunity. Every day in-game spent doing something does not stop the world's events from happening. I love games that are immersive, and such a feeling is the one I'd give to the player. The world, however, will not wait.
Whether the player will become a loyal part of either kingdom fighting for the region, become a war profiteer, ensure the creation of a new, independent country, or something entirely different - it would be up to the player. I think that would be an interesting approach - you could play the game once as a simple mercenary, selling his sword to the highest bidder, with his coffers brimming with gold, a table laden with food and bed warmed by buxom girls; play as a dedicated knight sworn into a lord's service, ready to submit the Three Stones in the name of your liege etc. etc.
As for the combat - with the game being predominantly story-driven, I cannot quite say how much I plan to invest time in it. I haven't yet seen all the battle systems that exist for VXA, but I seek to find one that is immersive, possibly one that makes use of factors such as stamina, types of attack etc.
My main idea is that combat would be consisted of combatants taking turns in determining their movements (attack, defend, parry, etc.) which would combine with the choice of the enemy to form out the result.
For instance, if the player character is a swordsman, they could choose a sort of attack such as "slash". If the enemy does not use an appropriate defense - "raise shield" or similar, the player character would successfully deliver a blow. However, all of these moves or techniques demand stamina to be done successfully. Without it, there is always a chance of bad things happening.
Does anyone know of a system with features similar to the ones I'm looking for? I'd gladly make it myself, but I'm afraid I'd be unable to script even if my life depended on it :D
There are many other things I'll probably try to add or remove, depending on the circumstance, but I'd like to see what the community thinks about all of this. Thank you for your time :)
Hello people!
Greetings!
I'd just like to introduce myself to everyone. I've known and checked this site out for some time now, but I never got to the part of joining it thanks to my chores n' obligations list and my impressive ability of procrastination. Hopefully, I'll be a good, active member of this wonderful community now that I got the ball rolling :)
Anyway, I've loved games of all kinds since my early childhood, and I often entertained myself by imagining similar fantasy worlds on paper. Generally, I'm a creative person - I love to write, read, play and make games (I guess many of the people here are similar), draw, play the guitar, and making video games kind of seems like the perfect field for me to practice all of this combined. And rpgmaker.net seems like the perfect site to discuss and share all of that.
As such, I wish you all many greetings and hope we will have good times together as a community. Have a nice day :)
I'd just like to introduce myself to everyone. I've known and checked this site out for some time now, but I never got to the part of joining it thanks to my chores n' obligations list and my impressive ability of procrastination. Hopefully, I'll be a good, active member of this wonderful community now that I got the ball rolling :)
Anyway, I've loved games of all kinds since my early childhood, and I often entertained myself by imagining similar fantasy worlds on paper. Generally, I'm a creative person - I love to write, read, play and make games (I guess many of the people here are similar), draw, play the guitar, and making video games kind of seems like the perfect field for me to practice all of this combined. And rpgmaker.net seems like the perfect site to discuss and share all of that.
As such, I wish you all many greetings and hope we will have good times together as a community. Have a nice day :)
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