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[RPG VX Ace] Player z depth
Hi!
Only a simple question. Is it possible to change the player's z depth (z axis)?
I need to put the player above an event with "same as player" priority, I know it would be easier if i change the priority to "below character" but I need to do it other way.
Thanks in advance :)
Only a simple question. Is it possible to change the player's z depth (z axis)?
I need to put the player above an event with "same as player" priority, I know it would be easier if i change the priority to "below character" but I need to do it other way.
Thanks in advance :)
[RPG VX Ace] Remove the excess of width generated by codes
Oh! I don't know how I could be so blind...
Thank you very much! People use to not answer so obvious questions, but you did it :)
Thank you very much! People use to not answer so obvious questions, but you did it :)
[RPG VX Ace] Remove the excess of width generated by codes
Hi!
I'm using Modern Algebra's ATS: Message Options 1.0.7 (Found here: http://pastebin.com/yVC7P5yC).
My problem is that when I create a text with some of the codes from the script (Ex: \nb{text}) the text window atomatically create an excess of width in the right part of the window. Here it is:
I wonder if someone can make a script to remove this excess of width generated by the codes.
Thanks in advance!
I'm using Modern Algebra's ATS: Message Options 1.0.7 (Found here: http://pastebin.com/yVC7P5yC).
My problem is that when I create a text with some of the codes from the script (Ex: \nb{text}) the text window atomatically create an excess of width in the right part of the window. Here it is:

I wonder if someone can make a script to remove this excess of width generated by the codes.
Thanks in advance!
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