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AriaStory
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English Translation
author=Touhoulicious
I would love to help you, but that would spoil the game for me. Sorry about that.
:(
author=caged_bird98
Am I still considered?
Don't worry about it, there are 4 translators working on the english translation! Thank you so much!!
English Translation
author=Chivi-chivik
Wait... in Spanish?!
There will be a way to play it in Spanish? 'Cause that's also my native language! (◠ᗜ◠)
Yes!! The game will be released in spanish and english at the same time!
author=meaka
Ahhh, good luck to Rin!I wish I could be of help, but unless you need a German translation, I'm not really good for much language-wise hahaaa.
I hope things go smoothly for you guys!
Thank you so much! We found more translators that will help rindre with the translation!
Progress Update
author=NKSP
yes!!!! so do you think you will release it? in 1-2 months?
I'll finish it next month!!
However, I’m doing the game in spanish because is my native language, so it needs to be translated into english!
Progress Update
author=Make_it_MagiK
Congratulations!!! I'm happy that you're almost finished!!! I'm sure it will be a fantastic game! :)
author=Dragnfly
This is good news.
author=Letifer
I can't wait! :)
Thank you so much!!!
Aria's Story
author=davidfrost800
I gonna try this game (downloading now)... can't wait for full game.... nice work!!!
Thank you!
Aria's Story
Thank you so much for all the support!!!
I can't estimate a date yet! I want to finish it this year but if I couldn't, I would love to release it on April 23, the day of the book!
They game is currently 62% finished:
-Demo (Prologue) - 100% completed
-First Area - 100% completed
-Second Area - 100% completed
-Third Area - 65% completed**
-Fourth Area - 0% completed
-Fifth Area - 0% completed
**Third area is taking more time to be completed because it's bigger than the others!
Also, I'm doing this game in spanish so it will take some time to be translated in english.
author=Loujain
can you estimate when would you upload the full game ? I'm dying to play it ;-;
I can't estimate a date yet! I want to finish it this year but if I couldn't, I would love to release it on April 23, the day of the book!
They game is currently 62% finished:
-Demo (Prologue) - 100% completed
-First Area - 100% completed
-Second Area - 100% completed
-Third Area - 65% completed**
-Fourth Area - 0% completed
-Fifth Area - 0% completed
**Third area is taking more time to be completed because it's bigger than the others!
Also, I'm doing this game in spanish so it will take some time to be translated in english.
But can she sing?
I was surprised to see so many notifications and I was wondering if something happened with my game! But I guess the main topic wasn't my game.
I'm going to answer to the comment that had something to do with the demo of Aria's Story. I haven't read all the comments, sorry in advance if I haven't answered something related to my game!
You have a really good point here! Aria moving the bookshelf is something really weird. She shouldn't be able to move it.
That makes sense on the final version of the game, but it doesn't in the demo.
When I was working on the demo I had the final version of the game in mind and I didn't realize that this would be really confusing in the demo.
Maybe instead of Aria moving the bookshelf she could have found a switch that made the bookshelf move? I don't know, something like that!
About the "no time to read books" thing: I honestly haven't thought about it! It's a nice idea. Maybe I add this to the final game.
Thanks for your opinion! I'm not very confident with my english, but I hope you could understand what I said!
I'm going to answer to the comment that had something to do with the demo of Aria's Story. I haven't read all the comments, sorry in advance if I haven't answered something related to my game!
author=Dragnfly
However, pushing that bookshelf was absolute BS. Since the game has a focus on being pretty they could've given the floor tiles rails that are only visible after the shelf was moved. If that couldn't be done for some reason she could've been like "Oh, this shelf was on rollers." since a double bookcase on rollers is STILL heavy (that's experience talkin') it's not so heavy that our cherry-eyed waif couldn't move it with a good back shove. In my experience most RM puzzles are perfectly fine but they're often explained in strange, insufficient or even outright bad ways. It's always good to step back and ask "will the player buy this explanation?" because if the answer is "no" then odds are, GOOD NEWS!, you likely don't need to completely redesign the puzzle. You likely just need to adjust the reason for it.
I'm also going to call out the "no time to read the books" thing. This always bugs me in games because it's so easy to fix. In the game I'm making I have a section (a few, really) where the characters don't have time to stop and smell the roses. I set up a pair of event switches and two extra event pages per descriptive event. Switch one gets flipped when the scene that puts them in a rush happens. It also changes the descriptive text to a "we don't have time for this" sort of line but that event page also flips the 2nd switch, which turns all the other bookshelves and such to a blank event page. So they'll only get the "there's no time for this" line once. After that, the player knows why nothing they click on is giving them a description.
Anyway, fun video and generally interesting game.
You have a really good point here! Aria moving the bookshelf is something really weird. She shouldn't be able to move it.
That makes sense on the final version of the game, but it doesn't in the demo.
When I was working on the demo I had the final version of the game in mind and I didn't realize that this would be really confusing in the demo.
Maybe instead of Aria moving the bookshelf she could have found a switch that made the bookshelf move? I don't know, something like that!
About the "no time to read books" thing: I honestly haven't thought about it! It's a nice idea. Maybe I add this to the final game.
Thanks for your opinion! I'm not very confident with my english, but I hope you could understand what I said!
Aria's Story
author=Gretgor
:'( I loved this so much. Is it on hiatus?
It isn't! I work on it almost every day ( ´ ▽ ` )ノ
author=Onee-Chan
Such an awesome game! *^*
Can't wait to play the full version!!
Thank you so much!! (*^▽^*)
Aria's Story
Thank you so much for all the comments!
Thank you so much! I'm really glad you liked it!
Yes, I think I should make the save point more noticeable... I'll add in the instructions that the save point is the blue feather ^o^
Thank you so much for your comment, I appreciate it! <3
That bug will be fixed in the complete version of the game, thanks for telling me!
author=Gretgor
When I try to Download this game, it says "could not open socket" after I press "authorize download" in the Mediafire thingy. Why could that be? :(
EDIT: Nevermind, got it to work. Will be providing feedback soon ^_^
EDIT 2: So, I played the demo, and it's lovely <3
The graphics are very well made, the main character is absolutely adorable ^_^. I like how the "gasps" and the laughs in the voice acting make her even cuter. The atmosphere set in the "cute side of things" is absolutely endearing, with lovely bunnies and nice people around, and when the actual game starts, it's great as well, really mysterious and beautiful.
I love the "narrator" character breaking the fourth wall, it was some nice comic relief, and she's also very cute.
Now, I had a pretty big problem with not being able to save before the first places where we could get a Game Over, which kinda threw me off a lot, having to start over so many times until I got the password right really annoyed me. I later discovered a book on the floor with a blue feather on top of it, which happened to be the save book. That would have been okay if there was any indication whatsoever that said book was the save book, but there was no way for me to know the first time around :(
Thank you so much! I'm really glad you liked it!
Yes, I think I should make the save point more noticeable... I'll add in the instructions that the save point is the blue feather ^o^
author=NaoKernel
Hi, completed the demo!
I think the biggest plus this game has so far despite adorable art-style is an interesting theme choice as well as nice representation of it. I especially like the idea of a small comfy library in he middle of forest, with trees and bunnies. It`s indeed the dream of every bookworm and also adds magic and fable to the atmosphere as well as reinforces the theme of stories and books.
The minus is use of cliche jumpscares, especially the one with "Do you want to play?" (or something like that) - this one has probably appeared in the majority of rpg maker horrors.
There was also small passability bug with banister near chairs on the second floor of library. I don`t know if anybody pointed that to you and haven`t managed to do screenshot, but if you need I can do one.
Good luck with further development!!!
Thank you so much for your comment, I appreciate it! <3
That bug will be fixed in the complete version of the game, thanks for telling me!
Aria's Story
author=ScheLPs
I took the freedom to Let's play the game as well.(as can be seen here:)
I think it is really good, the atmosphere is great, I love the art, and the idea itself is pretty interesting itself with the narrator and all, kind of a meta horror experience. If the game is as good as he demo, I have high hopes^^
Thank you so much!! Glad you liked it ^o^













