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But can she sing?

I was surprised to see so many notifications and I was wondering if something happened with my game! But I guess the main topic wasn't my game.
I'm going to answer to the comment that had something to do with the demo of Aria's Story. I haven't read all the comments, sorry in advance if I haven't answered something related to my game!


author=Dragnfly
However, pushing that bookshelf was absolute BS. Since the game has a focus on being pretty they could've given the floor tiles rails that are only visible after the shelf was moved. If that couldn't be done for some reason she could've been like "Oh, this shelf was on rollers." since a double bookcase on rollers is STILL heavy (that's experience talkin') it's not so heavy that our cherry-eyed waif couldn't move it with a good back shove. In my experience most RM puzzles are perfectly fine but they're often explained in strange, insufficient or even outright bad ways. It's always good to step back and ask "will the player buy this explanation?" because if the answer is "no" then odds are, GOOD NEWS!, you likely don't need to completely redesign the puzzle. You likely just need to adjust the reason for it.

I'm also going to call out the "no time to read the books" thing. This always bugs me in games because it's so easy to fix. In the game I'm making I have a section (a few, really) where the characters don't have time to stop and smell the roses. I set up a pair of event switches and two extra event pages per descriptive event. Switch one gets flipped when the scene that puts them in a rush happens. It also changes the descriptive text to a "we don't have time for this" sort of line but that event page also flips the 2nd switch, which turns all the other bookshelves and such to a blank event page. So they'll only get the "there's no time for this" line once. After that, the player knows why nothing they click on is giving them a description.

Anyway, fun video and generally interesting game.


You have a really good point here! Aria moving the bookshelf is something really weird. She shouldn't be able to move it.
That makes sense on the final version of the game, but it doesn't in the demo.
When I was working on the demo I had the final version of the game in mind and I didn't realize that this would be really confusing in the demo.
Maybe instead of Aria moving the bookshelf she could have found a switch that made the bookshelf move? I don't know, something like that!

About the "no time to read books" thing: I honestly haven't thought about it! It's a nice idea. Maybe I add this to the final game.

Thanks for your opinion! I'm not very confident with my english, but I hope you could understand what I said!


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