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Tabletop D20/Tactical Combat mechanics

author=Marrend
You might want to look into GubiD's Tactical Combat System as a script. I don't know about emulating D20 mechanics, but, it's definitely a tactical turn-based system that can be set up as an FFT-like. If I recall, it comes with the Layy Meta-Engine, which is a script that can give maps a 3D perspective. I've never personally used the Layy Engine, so, I don't really know how complex it is to make maps with it.


Excellent. This will help immensely. Now if I can just figure out how to get some the basic D20 rule mechanics, I should be golden :)

Tabletop D20/Tactical Combat mechanics

author=narcodis
I don't have any scripts or anything, but Crimson Shroud on the 3DS implemented the D20 mechanics pretty well, I thought. Used the touch screen to roll the dice and everything.


That's neat. I will have to take a look.

Tabletop D20/Tactical Combat mechanics

I was wondering if there were any projects that have worked on getting D20 style mechanics into their games? What I would like to do is to make a map grid style battle ala FF Tactics with D20 mechanics for the gameplay. I know there are debates on having randomness determine outcomes, etc...but I really enjoy the tactical combat style (XCOM, Fallout 1/2, etc) and would like to tap into some nostalgia as well. Kind of how the Stranger Things brought back a lot of good memories :)

So if anyone has any advice, links to scripts or whathaveyou, I would really appreciate it.

Thank you!

PS I am currently using RPG Maker VX Ace.

Event item exchange of multiple items at a time

Ok I got it to work now. I apologize, I am so new I wasn't sure what I was doing with regards to entering in that information in the count items section. Here is a follow up question though. Is it possible to somehow include text that is based on the Count Items*price of each Lion Head? IE your vendor says something like:

"You gained XGold" where X is based on how many Lion's Heads you traded.

Event item exchange of multiple items at a time

Thank you! Is it possible to post images of what/how you are entering the information for the two Control Variables sections? I keep getting errors and I am very new to RPG Maker.

Event item exchange of multiple items at a time

Thank you! Is it possible to post images of what/how you are entering the information for the two Control Variables sections? I keep getting errors and I am very new to RPG Maker.

Event item exchange of multiple items at a time

I am trying to make an event quest where as you defeat creatures, you can collect proof of their defeat (ie trophy) and bring it back to exchange for money. I figured out how to make the event ask for 1 item, but how do you make it so that the player can opt to trade in more than one. For example, if the Player Character comes back with 25 trophies, he should have the option to trade all 25 instead of doing it one at a time.

Thanks!
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