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Tabletop D20/Tactical Combat mechanics

I was wondering if there were any projects that have worked on getting D20 style mechanics into their games? What I would like to do is to make a map grid style battle ala FF Tactics with D20 mechanics for the gameplay. I know there are debates on having randomness determine outcomes, etc...but I really enjoy the tactical combat style (XCOM, Fallout 1/2, etc) and would like to tap into some nostalgia as well. Kind of how the Stranger Things brought back a lot of good memories :)

So if anyone has any advice, links to scripts or whathaveyou, I would really appreciate it.

Thank you!

PS I am currently using RPG Maker VX Ace.

Event item exchange of multiple items at a time

I am trying to make an event quest where as you defeat creatures, you can collect proof of their defeat (ie trophy) and bring it back to exchange for money. I figured out how to make the event ask for 1 item, but how do you make it so that the player can opt to trade in more than one. For example, if the Player Character comes back with 25 trophies, he should have the option to trade all 25 instead of doing it one at a time.

Thanks!
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