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Day of Contention 2014

This does not bode very well for Ars Harmonia...

All I want is an explanation to as of why Ardent Blue Productions stopped developing the Ars Harmonia game

Meet the Cast: Sarian

There's one thing I'm wondering, is making 3D models this way actually cheaper than making the game world tile-based similar to VS1? I thought that making it grid-based and sticking to 2D-art was one of your reasons to cut the costs of VSA?

Meet the Cast: Sarian

Is it possible that we can get to see the different 3D-art styles you were considering? I'm wondering because I don't feel that this art-style doesn't go hand-in-hand at all with the existing 2D-art style

Now available for preorder!

I guess this is for pre-ordering the Windows (and maybe Mac and Linux) version of the game right?
Are you still considering putting up your game on Greenlight (which I have no doubt you'll make it through)

There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine

author=Sailerius
author=AxelRantila
I'm always interested in programming posts from you, even if they are very specific on a subject I don't know much about
Oh, good! Well, this one will have lots of pretty pictures. It's going to be less about programming and more about the design aspect.
As long as it relates to programming in some way, I'm happy

There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine

I'm always interested in programming posts from you, even if they are very specific on a subject I don't know much about

There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine

I'm looking forward to your post about working in Unity. I guess this change was the straw that broke the camels back for me to learn more about developing with Unity, now that I got an educational-license from my uni

There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine

I think you made a typo at this part of the post

...but there were four in particular that caused us to seriously reevaluate what we were doing: 1) ... 2) ... 2) ... 3)...

Shout out to our support team at Microsoft

Does Microsoft do that, or do you just have contacts on the inside?

Jokes aside: Congrats on that. Even though I'm gonna play the games on Android and maybe Windows 7 as well, it's nice to see that you are supporting several platforms.

And now for a question from a programmer, how much time is spent on writing "the generic" Metis code and how much is spent on platform-specific code
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