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Is it just me that absolutely loathes random battles?

And also a question. If random encounters is bad, why implement a RNG into a game?

Is it just me that absolutely loathes random battles?

author=Sailerius
I still think that random encounters can work some time.
Like quick-time events, they don't add anything to a game and there's a large segment of the gaming population that will flat out turn away any game that includes them.

I agree with you on quick-time events, but not on random encounters. I'm currently working on a post for my university blog where I talk about what video games can learn from board and card games when it comes to randomness (and it's about randomness in general, just not about random encounters). Just finished the PvP/Competitive part of the post, will start working on the PvE part (and polish everything) as soon as I get the time.

Is it just me that absolutely loathes random battles?

author=Sailerius
Nope, most gamers can't stand them. When I started on design work for VSA, I surveyed gamers casual and hardcore to figure out what it was that they liked and disliked about RPGs and far and away, the most common response was that they hated random encounters and that's what turned them off from trying new RPGs.
Even though I don't play many RPGs (because Dota2 or fighting games consumes almost all my time when I can play games), I still think that random encounters can work some time. My argument for this is this; how does it make sense that your character(s) can predict when and where every battle takes place, especially when walking in "dangerous areas"?

Edit: Minor changes and spelling
And I'm sure you are going to disagree here, but there are some instances in VS1 (and not just in the original version) that I would count as random encounters.
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