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BareGamer
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Wrapped up in the process of actually making a game.
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Liberty Plays THE LEGEND OF ACE
Chat about Heir of The King
Heir of the King(unfinish)
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The Seven Towers Review
What kind of sidequests do you like see in RPGs?
I hate "go get me ten X" type quests. They're just stupid in my opinion. I like side-quests that end up giving me more information on the game's world or its people, places, or culture. I like side-quests that are meaningful and aren't just there to make the game longer. Also, I like side-quests that offer useful rewards. I can't tell you how disappointing it is to scale a dungeon, defeat the boss(es) and then go back to town only to get: "Here! Take a potion!" or "Here! Take my sword!" I think side-quest rewards should offer one-of-a-kind items, weapons, or armours that are other wise impossible to find (or at least very hard to), even if the side-quest is so hidden that it'll never ever be found or completed.
Sorry for the wall-o-text.
Sorry for the wall-o-text.
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author=Sana
Don't eat the Mallos! You'll see some crazy shit! xD
They're poisonous so you'd probably die after seeing some crazy shit. ._.













