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[RGSS] [RMVX ACE] Side View Battles
Awesome, thanks. I appreciate it!
With this engine, I would be capable of creating my own battler custom animations, right? Like idle, attack animations and such for the PC's and enemies?
Sorry for the newbie questions.
With this engine, I would be capable of creating my own battler custom animations, right? Like idle, attack animations and such for the PC's and enemies?
Sorry for the newbie questions.
[RGSS] [RMVX ACE] Side View Battles
Hey guys, haven't been very active on here since I've signed up.
But, I have a question. I wasn't sure where to post this exactly, so I hope this is the correct place.
How would one go about getting a side view battle script that would look like and possibly play like the the battle system in Darkest Dungeon? I drew a quick mock-up of the general look of it and included it for you to view.

It's very basic and ugly, but should communicate what I want. I obviously rushed it toward the end, as well. But that's not what this is about.
Any help would be appreciated. My scripting knowledge is basically non-existent, but I can learn if need-be.
I'm hoping to have a 'morale' system which effects their speed (which then effects their turn rotation), and general performance in battle, if at all possible.
But, I have a question. I wasn't sure where to post this exactly, so I hope this is the correct place.
How would one go about getting a side view battle script that would look like and possibly play like the the battle system in Darkest Dungeon? I drew a quick mock-up of the general look of it and included it for you to view.

It's very basic and ugly, but should communicate what I want. I obviously rushed it toward the end, as well. But that's not what this is about.
Any help would be appreciated. My scripting knowledge is basically non-existent, but I can learn if need-be.
I'm hoping to have a 'morale' system which effects their speed (which then effects their turn rotation), and general performance in battle, if at all possible.
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