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*Once I'm finished...
Two questions guys...
1. Is there a way to map my RPG Maker 2003 game to a controller? I don't care if it won't be universal - but mapping the arrows/etc to a USB playstation type controller? Has anybody succeeded in doing this??
2. Has anybody succeeded in making their RPG work on a console? I know it's too complex for SNES, but what about CDS and something like the original Xbox?
*Thanks, just wondering what my options are when my game is complete!
1. Is there a way to map my RPG Maker 2003 game to a controller? I don't care if it won't be universal - but mapping the arrows/etc to a USB playstation type controller? Has anybody succeeded in doing this??
2. Has anybody succeeded in making their RPG work on a console? I know it's too complex for SNES, but what about CDS and something like the original Xbox?
*Thanks, just wondering what my options are when my game is complete!
*Event over multiple tiles??*
When you create an event on a single tile, is there a way to "draw" the event over a larger span of tiles? For example: I'm trying to make the right-hand side of a map teleport you elsewhere... The map is about 100 tiles long. Do I have to go click for click on each tile to teleport to the same place, or can I stretch the event to the length of 100 tiles considering all 100 tiles will teleport you to the same place? Basically, I need a long line of events that do the exact same thing. Do I really have to copy and paste each event (or enable a common event to each 100 times), or is there a quicker way? Thanks!
*Simple Q, can't find direct answer...
Hey guys -
Here is what I'm trying to do on (all over my map).
I have chests/boxes etc that give my hero a certain amount of money when activated. I also have switches enabled that remove the money afterward and say "empty". So when you activate a chest, you get an item. When you activate it a second time, you get "empty". Perfect.
However, that is only perfect for UNIQUE items. I can't figure out how to make items come and go. For example:
You check a chest and get 50 gold. You immediately check it again and get "empty". How can I make the chest randomly regenerate the 50 gold over certain periods of time??
This really applies to ALL of my boxes/chests etc. I want to add depth by making areas searchable infinitely. (Check the same room and finding different things later, but not the SAME things right away). Again, I know switches/variable and just need a breakdown of how this can be accomplished. Thank you!
In a nutshell: how can I make items appear, disappear, and reappear at random times in a chest for a hero to get more than once? (Like gold...)
Here is what I'm trying to do on (all over my map).
I have chests/boxes etc that give my hero a certain amount of money when activated. I also have switches enabled that remove the money afterward and say "empty". So when you activate a chest, you get an item. When you activate it a second time, you get "empty". Perfect.
However, that is only perfect for UNIQUE items. I can't figure out how to make items come and go. For example:
You check a chest and get 50 gold. You immediately check it again and get "empty". How can I make the chest randomly regenerate the 50 gold over certain periods of time??
This really applies to ALL of my boxes/chests etc. I want to add depth by making areas searchable infinitely. (Check the same room and finding different things later, but not the SAME things right away). Again, I know switches/variable and just need a breakdown of how this can be accomplished. Thank you!
In a nutshell: how can I make items appear, disappear, and reappear at random times in a chest for a hero to get more than once? (Like gold...)
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