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Yeah, this looked pretty fucking stellar even from the small trailer. Nice title too.
Honestly, what has me the most interested is all the different weapons they showed Link using. Like, damn... Could it be useful weapon variety in a Zelda game?
Honestly, what has me the most interested is all the different weapons they showed Link using. Like, damn... Could it be useful weapon variety in a Zelda game?
Woah, that looks amazing! I think the graphics are amazing! Three things that stood out to me were the amazing variety of landscapes, even a mountain, also the axe, which seems cool, maybe a weapon too, and lastly the climbing mechanic looks fun! I can't wait for this, even the bosses looked amazing!! I CAN'T WAIT.
Also Breath of the Wild makes me think Breath of Fire...
Also Breath of the Wild makes me think Breath of Fire...
Yeah, it may be a few years *behind* Skyrim with the suvival elements, but the execution looks pretty damn spot-on. I'm actually really loving the art style. XD Hyrule looks phenomenal.
I didn't watch the full press conference, so I'll have to go back and see what other details Reggie mentioned. I'm wondering if the 'open-world' theme will have accompanying dungeons (or even a traditional narrative) that's more typical for Zelda. Maybe the game doesn't need one?
I didn't watch the full press conference, so I'll have to go back and see what other details Reggie mentioned. I'm wondering if the 'open-world' theme will have accompanying dungeons (or even a traditional narrative) that's more typical for Zelda. Maybe the game doesn't need one?
Wait, are they actually going to have full voice acting this time around, in a Zelda game!? That’s, um…finally, I guess - about time!
Personally, the game looks great, and I really love what they’ve done so far in regards to the whole open world concept (even though they’re a little late to the party). The title is definitely gonna take me some time to get used to saying, as I’m not the biggest fan of it, personally, but otherwise it looks pretty promising to me. Hopefully they’ll show off some of the dungeons and maybe some of the story and its characters in the future.
Personally, the game looks great, and I really love what they’ve done so far in regards to the whole open world concept (even though they’re a little late to the party). The title is definitely gonna take me some time to get used to saying, as I’m not the biggest fan of it, personally, but otherwise it looks pretty promising to me. Hopefully they’ll show off some of the dungeons and maybe some of the story and its characters in the future.
IGN did a first-impressions and an interview with Aonuma. I thought this part was really intriguing:
"Nintendo isn’t afraid to emphasize how different this adventure is from its predecessors, even in the game’s name. “Even the subtitle itself is different from previous Zelda titles,” Aonuma said. In past games of the series, he explained, Nintendo would use item names like Skyward Sword or character names Twilight Princess as the subtitle for a new game. For this project, Aonuma worked closely with Nate Bihldorff from Nintendo’s Treehouse over the span of many months before they landed on the name, Breath of the Wild. ”It took a while,” Bihldorff said, “We talked a lot about plot points and items and characters, but what we kept coming back to was that the world itself is really the soul of this game.”
To Bihldorff, the stark, final image shown in the trailer really represented what the game was all about. “The ruined, crumbling masonry and the quiet field with a breeze running through it,” he said. “The sense of melancholy that pervades this place, what was once a beautiful kingdom is now fallen to ruin really felt like the soul of the game to us.” We found a Goddess Statue sitting inside the ruined Temple of Time Bihldorff described. The sad scene sets up so many mysteries that appear to be an integral part of the next Zelda.
“Really, the world is the main character,” Aonuma added.
"Nintendo isn’t afraid to emphasize how different this adventure is from its predecessors, even in the game’s name. “Even the subtitle itself is different from previous Zelda titles,” Aonuma said. In past games of the series, he explained, Nintendo would use item names like Skyward Sword or character names Twilight Princess as the subtitle for a new game. For this project, Aonuma worked closely with Nate Bihldorff from Nintendo’s Treehouse over the span of many months before they landed on the name, Breath of the Wild. ”It took a while,” Bihldorff said, “We talked a lot about plot points and items and characters, but what we kept coming back to was that the world itself is really the soul of this game.”
To Bihldorff, the stark, final image shown in the trailer really represented what the game was all about. “The ruined, crumbling masonry and the quiet field with a breeze running through it,” he said. “The sense of melancholy that pervades this place, what was once a beautiful kingdom is now fallen to ruin really felt like the soul of the game to us.” We found a Goddess Statue sitting inside the ruined Temple of Time Bihldorff described. The sad scene sets up so many mysteries that appear to be an integral part of the next Zelda.
“Really, the world is the main character,” Aonuma added.
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