BLUE'S PROFILE

Age: 28

I was Production Manager on the Indie Game Terraria.

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screenshot105.png

The camera only moves when a player gets within a certain range of the edge of the screen, in opposition to how close the other player is to and opposite edge. In this particular screen shot, the players are near the edge of the map on the left so its not going to move left anymore. Sorry for the confusion.

1.jpg

She looks crosseyed

MapSample__012.jpg

Crowd scenes always look "symetric" in RM systems, but you did a great job with this, they are all meshed together, and not even spaced out. Kudos!

(only thing is, that a few of the crowd look very much like eachother, the one that stands out most to be a duplicate is the blonde guy looking left. Hes always on the left side, so theres 5 of him standing out.

Also, the one guy with Brown hair on the very bottom left, why is he facing the wrong way???? Poor blind guy, the army is over there!!!

MapSample__014.jpg

I think its sand on a beach or something....

Also, a few water puddles should have blood in them, all those puddles and all that blood, and not a single red puddle? Especially the one with the sword sticking out of it.

I personally like how the sand is "hugging" the side of those rocks and makes the fade effect at the bottom.

MainMenu_System__002.jpg

Loving the colors on this. I was wondering, does the heart monitor flucuate if the character is hurt? I assume it does if they are dead?

MainMenu_System__010.jpg

I think it would make more sense to move the RIGHT HAND and ARM slots down and place the BACK slot above that.

wotspic.jpg

If you plan on getting back into it, you should make the Gold display more like the Lumber display. Otherwise this looks really great.

InroForest.png

looks worse than what??? A beautiful forest with only TWO rabits? haha, terrible... terrible indeed.

SouthBorder.png

That blood on the wall is too single colored. it doesnt blend well at all. Stands out too much.

herdess3.PNG

Map looks awesome. Panorama looks great. Sprite, too bright for the lighting in this scene.
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