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screenshot3.png
screenshot2.png
comment=25237
Looks way too open. You don't need to make interiors look this big. Something I typically like to do is allow 1-2 tile spaces away from the edges of the map, then I fill the contents. Think about what type of place this is, as well. Is it a hallway? Is it a small cottage? A castle?
Actually that was from an older build, it looks open because there were less people. I put more people in as I built on it. You might have a point about the general constrution of it, in fact I might end up remaking the whole game from scratch later on.
In any case, it's supposed to be an alchemy school. There's a classroom, and then there's a lab. That screenshot is in the lab.
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