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[RM2k3] [Plugin] Local switches + turn-based battle

1. Local switches.
Version: 1.0.1.
Features:
- 1, 2, 4, or 8 local switches per event (configurable);
- setting local switches by event command;
- for checking they are copied into fixed global switch, whose number can be changed in configuration.
Plans:
- forks on local switches without using global ones;
- more stability;
- removing or changing the graphic of non-automatic event, based on his local switches.
(Automatic event can be removed by its local switch even now - check the demo project below)

Changes in 1.0.0->1.0.1:
- removed unnecessary debug code.

2. Turn-based battle system, analog of the Cherry's TTB.
Version: 0.5.
Warning: doesn't yet support the inactive conditions other than death! The game would almost always freese, when the command is changed after such a condition was used.
Plans:
- add this support;
- add several configurable features, such as:
first turn doesn't depend on Agility;
active characters are changed as in the ATB;
a "Wait" command, which set ATB position at 50%;
- remove obsolete "Wait|No wait" option in menu and ATB gauge as HUD element in battle.

Demo project: download local_switches.zip
Pages: 1