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Hello
Okay, thanks for the replies.
And yes, I'm not trying to do a full-blown RPG story or anything. It will literally be 1-2 sentence blurbs from level to level that go something like this:
"Dear Mario, I got your message and will meet you at the secret location marked on the enclosed map. I'll be waiting for you! -Love, Peach"
"Dear Mario, I've been waiting here all day for you to arrive, but something must have come up. I'm sure it's nothing. -Love, Peach"
"Dear Mario, I was getting worried waiting here all by myself until your friend came to pick me up. He has an odd accent, but he's such a gentlemen. Great guy! -Love Peach"
etc. etc. etc.
You can use your imagination where I'm going with this (nothing sexual), but I'm going to take her on a very disturbing journey 1-2 sentences at a time.
And you can tell, the story doesn't really impact the game at all, except that the scenery, monsters, and bosses might be referenced in her little messages. You can easily skip it all and just play the game with the story.
Also, I've settled on a title for the game:
Mario & Peach: A Love Story
Yeah, I think you're thinking of the right game. You can find my project on my site here: http://uothief.com/undeniably.html
I'm not sure how long ago you played it, but I've recently put a lot of work into it after a few more people finished it and gave me a lot of feekback on what to improve and places they got stuck (so I could add more hints). I'm probably going to take a break from updating that game real soon.
And yes, I'm not trying to do a full-blown RPG story or anything. It will literally be 1-2 sentence blurbs from level to level that go something like this:
"Dear Mario, I got your message and will meet you at the secret location marked on the enclosed map. I'll be waiting for you! -Love, Peach"
"Dear Mario, I've been waiting here all day for you to arrive, but something must have come up. I'm sure it's nothing. -Love, Peach"
"Dear Mario, I was getting worried waiting here all by myself until your friend came to pick me up. He has an odd accent, but he's such a gentlemen. Great guy! -Love Peach"
etc. etc. etc.
You can use your imagination where I'm going with this (nothing sexual), but I'm going to take her on a very disturbing journey 1-2 sentences at a time.
And you can tell, the story doesn't really impact the game at all, except that the scenery, monsters, and bosses might be referenced in her little messages. You can easily skip it all and just play the game with the story.
Also, I've settled on a title for the game:
Mario & Peach: A Love Story
author=Ratty524
Hi Chad_Sexington?
You are the author of that thief game, right? I remember playing that game a while back.
Welcome to RMN.
EDIT: I can answer question 5. Just remember you are making a Mario game, not an RPG, so do it sparingly and it will be okay.
I think there are maximum stuff as you said, but the max number is large enough to be the least of your concerns.
Yeah, I think you're thinking of the right game. You can find my project on my site here: http://uothief.com/undeniably.html
I'm not sure how long ago you played it, but I've recently put a lot of work into it after a few more people finished it and gave me a lot of feekback on what to improve and places they got stuck (so I could add more hints). I'm probably going to take a break from updating that game real soon.
Hello
Actually, this video is what I was looking for: http://www.youtube.com/watch?v=qwSWoo00A1U
(The one you're talking about is only for NPC dialogue, I think.)
A couple more SMBX questions (should I take it to a SMBX specfic forum instead of introductions?):
1) Is there a maximum number of levels you can have in a game?
2) Is there a maximum size a single level can be?
3) Is there a maximum size a world map can be?
4) Is there a maximum project/file size your game can be?
5) Would anybody be interested in a Mario game that a story told in dialogue boxes, bit-by-bit, which would be colored with black humor and becomes increasingly more disturbing? (The story of which you can completely skip if you are uninterested and just avoid hitting the squawk box things.)
Thanks.
(The one you're talking about is only for NPC dialogue, I think.)
A couple more SMBX questions (should I take it to a SMBX specfic forum instead of introductions?):
1) Is there a maximum number of levels you can have in a game?
2) Is there a maximum size a single level can be?
3) Is there a maximum size a world map can be?
4) Is there a maximum project/file size your game can be?
5) Would anybody be interested in a Mario game that a story told in dialogue boxes, bit-by-bit, which would be colored with black humor and becomes increasingly more disturbing? (The story of which you can completely skip if you are uninterested and just avoid hitting the squawk box things.)
Thanks.
Hello
author=kentona
SMBX is fun to mess around in. Also I like Burly paper towels.
Welcome to RMN!
EDIT: use the arrow keys to scroll the map around, and there is a Text field in the NPC dialog box for entering messages. A lot of SMBX isn't all that intuitive...
Yeah, I figured out the scrolling after hunting down a Youtube video.
I thought I messed with the option that said text but... I'll try it again. Thanks.
Hello
Where would I go for some very basic SMBX tutorials?
(Specifically how to scroll the map and create an SMW style exit? Searching "SMBX Tutorials" here on RPGMaker.net brings up a lot of good stuff, but most of it seems more advanced than the basic stuff I'm looking for.)
edit: I guess there are some pretty good ones for beginners in there too. I'm still having problems making a text box appear (SMW style). I found the speaker graphic, but not sure what else to do from there.
(Specifically how to scroll the map and create an SMW style exit? Searching "SMBX Tutorials" here on RPGMaker.net brings up a lot of good stuff, but most of it seems more advanced than the basic stuff I'm looking for.)
edit: I guess there are some pretty good ones for beginners in there too. I'm still having problems making a text box appear (SMW style). I found the speaker graphic, but not sure what else to do from there.
Hello
I began my first RPG Maker XP project back in 2006 and have been working on that same project ever since. I've joined a few other RPG Maker communities over the years and now I'm here. ^_^
I've known about RPGMaker.net for a long time, but never wanted to upload my game to site if it wasn't completely finished. It's a 35+ hour RPG and it's finally getting to that point (7 years later) and maybe time to call it "done"?
Anyway. Feeling a little RPG Maker fatigue (even though I've taken many breaks).
I'm thinking off messing around with the SMBX maker for a while.
Could be fun.
I've known about RPGMaker.net for a long time, but never wanted to upload my game to site if it wasn't completely finished. It's a 35+ hour RPG and it's finally getting to that point (7 years later) and maybe time to call it "done"?
Anyway. Feeling a little RPG Maker fatigue (even though I've taken many breaks).
I'm thinking off messing around with the SMBX maker for a while.
Could be fun.
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