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were do her boobies went

Final Fantasy Essence Review

Holy shit, dude. Hardly any of us are using our personal preference as objective fact.

Many people have pointed out flaws with random encounters and backed up those flaws with examples in games. People are trying to suggest to you HOW TO MAKE THE SYSTEM BETTER. A few people are saying don't use it at all, but others of us are saying where it does and doesn't work, and what you can do to ease the frustration.

You have got to be one of the most obnoxiously defensive developers I've seen since Stevie V.D. Laar.

Can some body write down for me this layout?

That's more or less it. It's probably a better idea to speak up when you have things to say, versus spamming nonsense about licking folks, or ;';';';';'';';';';';';';';';';';';';';';';';';, or LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL, etc.

Plenty of young people that don't feel the need to do things like that.

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I SEE IT. NEWBLACK IS A HERO.

What's your biggest regret?

author=Despite
reading this topic.

Final Fantasy Essence Review

author=Victor_Sant
Man i can't stand these people that talk all big and snobish complaing about everything just to look "like a boss"...


"I can't stand that people come up with valid flaws, and solutions to those flaws, in one small part of an overall system that I'm dead set on using and won't take any constructive criticism on."

Final Fantasy Essence Review

With provisions in place, the system can be fine. Hardly anyone takes the time to put those provisions in place, however.

A random encounter system should be deactivated if you're in an area with a puzzle. It doesn't add anything to the puzzle, but instead is an outside source of frustration. Also, with a limiter in place to be sure that you aren't going to be chained into battle after battle every 3 steps, it makes such a system far more bearable. I can only think of one game where there was an exception to this and that was FF1, in the Earth Cave (the giant hall).

Finally, if you're going to have a random encounter system, you should not make it difficult to escape from a battle. It doesn't always need to be guaranteed, but it should rarely fail (except in special circumstances, bosses, special encounters, etc) especially if you're going to continue to allow random encounters in areas with monsters that are completely trivial past a certain level. There is nothing worse than getting in fight after fight in an area that you're backtracking through and have to fight level 1 slimes over and over again. Even worse is having to do that and not being able to run away consistently.

Final Fantasy Essence Review

author=Victor_Sant
Most people are like "oh random encouter! let's complain about the rate! yay!" without even undestanding how it's works.


Who cares how it works when random encounters are just terrible to begin with? Most people don't complain about the rates, they complain about the system itself... the rates just exacerbate the problem.

You seem more interested in justifying the use of a shitty system than listening to criticism of people that are actually interested in playing your game, and taking into account that, while FF6 may have used them, it doesn't make them good and you probably ought to rethink your system.