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post=bloodyloch
My vocabs great, thought I don't know if my creativity would flow with what you had in mind.
You sure?
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Final Fantasy: Awakening of the Warrior
post=209610post=208752i didnt add any items, but i did make a Venom status that goes away after 3 turns/ 1/3 chance per turn / end of battle and set it at a low priority, so that should help the poison problem. I also added the antidote to the item shop.
Maybe split the poison status effect into two versions. Have the hornets and other early enemies use a weaker version that wears off after four or five rounds and does half the damage. Have a weak antidote item that cures the first and a strong antidote items that cures both.
And consider starting the player off with a handful of healing items. The Warrior of Light already has a full set of equipment he might well have a few goodies in his pockets.
You added the antidote? AMAZING! Do tell, what does it do? I've not heard of such marvels in these are pee jeez.
Alter A.I.L.A. Genesis
Final Fantasy: Awakening of the Warrior
Not only is there no need to make a lesser quality remake of a game that's been remade about 12 times already, someone else is ALREADY doing this even though it's a bad idea:
http://www.rpgmakervx.net/index.php?showtopic=24534
http://www.rpgmakervx.net/index.php?showtopic=24534














