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Bloodsphere v.2.0?

I'd recommend some major work on the dialogue, both to fix grammar and spelling mistakes and give the characters more character. Give more variety to the enemy parties as well, because it's boring to fight the exact same group over and over again. Don't be afraid to make some enemy parties easier than others.

I'd also be willing to test your new version.

Preventing grind: Why? And how?

I see. I guess it's not items that are a problem, but consumable items and the ability to hoard them.

Is it a remake? Or a sequel? Or should we ask...?

"Spiritual successor" is what I would call the later Zelda games.

Preventing grind: Why? And how?

author=LockeZ
Your points are very accurate and logical. But this assumption you make is wrong. And I think that's what makes the two systems work okay together. Specifically, point 1 is not an objective. Because each battle is its own unique challenge, the player's HP and MP are fully restored after every battle. There is therefore no need to conserve resources - rather, the player's goal should be on using their skills as well as possible to create effective strategies.

So you're not planning on having items then?
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