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Enemy AI [ace]
Hello. I just want to ask you guys, if it possible to have a better enemy ai? i my case, i have for example an actor with 20 p.defense and 40 m.defense. the enemy has one skill with 40 p.attack and another with 30 magic attack. so my damage-formulas are these ones (p.atk - p.def = damage) and (m.atk - m.def = damage).
So my enemy does 40 p.damage - 20 defense = 20 damage taken to the actor. All Good!
But now the problem with the magic attack:
Enemy does 30 m.damage - 40 m.defense = 0 damage taken to the actor. Not Good, stupid enemy!
So as you see i need a script or something other that makes that the enemy (in this case) choose the p.attack do deal damage and not choose a skill who dont make any damage.
I hope you guys understand me. Any Ideas? I have the VXace maker. :)
So my enemy does 40 p.damage - 20 defense = 20 damage taken to the actor. All Good!
But now the problem with the magic attack:
Enemy does 30 m.damage - 40 m.defense = 0 damage taken to the actor. Not Good, stupid enemy!
So as you see i need a script or something other that makes that the enemy (in this case) choose the p.attack do deal damage and not choose a skill who dont make any damage.
I hope you guys understand me. Any Ideas? I have the VXace maker. :)
How can i change the normal attack variance?
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