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I hate to be a wet blanket since I enjoy a lot of this game, but one part that makes me genuinely uncomfortable is Reniat's relationship with her brother. I mean, I get it, sibling dynamics, but they've been apart for ten years and don't know each other from Adam when she first meets him, and she still feels fit to push him around like she's known him her entire life. I felt kinda guilty of bullying the poor kid out of his lunch when literally all his quest asked was to reach into my pocket and give him a leaf that he likes. It's not that Reniat can't be rude (For p, but it seems unrealistic that this doesn't have a negative effect on her relationship with the characters at all. I know that it's a well-documented fact that people don't like letting little brothers tag along, but the way she delivers it just feels kinda. Anyway, he seems to be getting a tad wary of her at this point, so it's not just a tangential joke. Sorry. I have a sibling who I don't always get along with, so this hits close to home.
[RMVX ACE] Volunteers wanted for new game!
The RMN Skill Exchange
SV Sprites for Cutscenes?
I really want to use SV sprites for cutscenes, (For example, in my game, the characters start out collapsed, but laying out their damage sprites all in a row just seems incredibly corny.) I tried to take the SV spritesheet and put in the image, but due to sizing it came out all yucky. Is there anyone who knows how I can accomplish this? Thanks!
[RMMV] Auto-Run Problems
I'm creating a game and I am trying to set up an opening cutscene. Said cutscene is a dream, and originally it was just going to start with that. So I lay out the dialogue, set it to "auto-run" and then that's that...but then I play test it, and nothing happens! So then I set up a cutscene leading up to the character falling asleep, and this time it works. But then I try it again and it doesn't.
Tutorials: Yay Or Nay?
In some RPGs I've played, if you talk to a character they'll tell you all about fighting mechanics. Like, "If You Go to the attack tab, you can use moves" SO...Is that good for a game? Or is it cliched?
I have mixed feelings on the topic. I think that the key is necessity. If you have somebody ramble on to the player. People new to the mechanic might appreciate it, more experienced characters will have to slog through it. On the other hand if you put in an optional place with plenty of pauses (Like a bookshelf in a library) where there are plenty of pauses and opportunities to skip to a certain chapter. Good idea; problem is, I'm worried it's overused. So what I'm wondering, how necessary are they? How would you go about them? Also, if you provide a "practice battle" in the beginning, do you need a written tutorial to begin with?
I have mixed feelings on the topic. I think that the key is necessity. If you have somebody ramble on to the player. People new to the mechanic might appreciate it, more experienced characters will have to slog through it. On the other hand if you put in an optional place with plenty of pauses (Like a bookshelf in a library) where there are plenty of pauses and opportunities to skip to a certain chapter. Good idea; problem is, I'm worried it's overused. So what I'm wondering, how necessary are they? How would you go about them? Also, if you provide a "practice battle" in the beginning, do you need a written tutorial to begin with?
Strange Thing Happening In Battle
author=geri_khan
Have you included the Moves skill type in both the Character's traits and their Class' traits? You may need to ensure it's only in one.
And have you messed about with skill 0001 in any way? That's Attack.
0002 is Guard.
I did what you said and fixed it. It works perfectly now. Thank you for your help :)
Strange Thing Happening In Battle

I've got my moves squared away for the most part...(See Screenshot) but by now something else strange is happening: Now it seems there are two links entitled Moves. Moves is my only skill type aside for the Corrupt skill type (Because that's for the enemies, Moves is for the player characters) Also, when simply selecting the ordinary attack button, the player characters instead use Spark. help?
[RMMV] No Moves!
I am making a game which, like a lot of games in this genre, involves gaining new moves as you level up. So I made up all these moves from scratch and I assigned them to certain classes, and assigned the player characters to the classes, and then I tested the game and there were no moves! Well, one had the 'heal' move, but that was the only one. So I re-tested it with the players at level 99 (At which they would have gained all their moves) and still nada! Does anyone know anything that I could be doing wrong?
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