STATUS
I think my greatest condemnation of MV is that despite really liking YF's new script features, karsuman and I are staying in Ace for now.
Craze- 12/16/2015 01:30 PM
Posts 

Pages:
1
A few reasons:
-I absolutely love being able to edit the scripts in MV via Atom externally. However, I'm more comfortable with RGSS3 currently. Our project is fairly complex and I feel I would get frustrated with all the slight differences when working with js.
-MV's map editor still does autotiles poorly, and lags when using said autotiles. It just doesn't feel that great. Shift-mapping is also worse than Ace's.
-We have purchased 32x32 resources that, while usable with MV, are simply a pain to use in that program compared to Ace.
-Most of the features I like about MV come from YF's scripts and not the base engine itself.
Ultimately I guess the one time I trusted the dev and went against my anti-preordering stance, I got burned. No more preordering, round two ;V
-I absolutely love being able to edit the scripts in MV via Atom externally. However, I'm more comfortable with RGSS3 currently. Our project is fairly complex and I feel I would get frustrated with all the slight differences when working with js.
-MV's map editor still does autotiles poorly, and lags when using said autotiles. It just doesn't feel that great. Shift-mapping is also worse than Ace's.
-We have purchased 32x32 resources that, while usable with MV, are simply a pain to use in that program compared to Ace.
-Most of the features I like about MV come from YF's scripts and not the base engine itself.
Ultimately I guess the one time I trusted the dev and went against my anti-preordering stance, I got burned. No more preordering, round two ;V
I've still been putting off using MV and am still developing with Ace. I won't be able to weigh in officially until I'm trying to make an actual game for MV (which will probably be a short contest game or something similar) but from playing around with it, I'm a little underwhelmed. Don't know if I'll preorder next time either.
How is you guy's game going? Things still progressing smoothly? :D
How is you guy's game going? Things still progressing smoothly? :D
I think we're both more excited about it than we have been for a good while. I'm at a point in RGSS3 where I can craft just about whatever crazy stuff Karsuman dreams up, and the project is a blend of a few ideas I've been wanting to execute properly for a long while. I've mentioned it a few times in passing but otherwise we're trying to keep it under wraps and just drop it when it's ready.
all i can say is that it involves baba yaga and her chicken-leg hut
all i can say is that it involves baba yaga and her chicken-leg hut
I agree with your points. MV feels very clunky and slow compared to the other makers. MV is definitely weaker, but so far, I suppose the resources make up for it + the possibility to go multi platform.
The biggest problem with MV at the moment are the constant reports from end users about inexplicable performance issues in games made with it. RMW's MV forum is flooded with posts about it and it's keeping me from considering it for anything nontrivial. Aside from games not crashing, running at a consistent, predictable framerate is the baseline feature you should be able to expect out of an engine.
Especially a 2D engine.
Especially a 2D engine.
Pages:
1

















