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or how to make the poison status effect more interesting or "what makes a jrpg"
edit: or how much hp to give a boss
edit: or how much hp to give a boss
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I think we exhausted a lot of the good general-purpose game design topics a few years ago, or at least the obvious ones. Eventually it was inevitable that newer people would start the same topics over again. (And for certain topics, over and over and over.)
I don't mind, it just feel ashamed to post because I haven't worked on any RPGs since we had the last topic about random battles back in May.
I don't mind, it just feel ashamed to post because I haven't worked on any RPGs since we had the last topic about random battles back in May.

I got a kick out of this, though.
author=LockeZ
I think we exhausted a lot of the good general-purpose game design topics a few years ago, or at least the obvious ones. Eventually it was inevitable that newer people would start the same topics over again. (And for certain topics, over and over and over.)
I don't mind, it just feel ashamed to post because I haven't worked on any RPGs since we had the last topic about random battles back in May.
Pretty much this^ Except replace 'May' with '2009'
I remember when I made a topic about how to make random encounters good, then everyone said random encounters suck and that touch encounters are better, yet by the end of the topic it all became about how to make touch encounters good.
Good times, good times. :'D
Good times, good times. :'D
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
What DO you want to talk about?
I guess it boils down to, in the end, to make the game that best expresses what you feel is the closest to the ideally designed game. *shrugs*
craze you're getting old
I totally getcha though, it does feel like we have the same conversations a lot... although it's usually someone new every time, so at least there's a chance someone is learning something new. I hope it slowly dawns on people that there's never a quick & easy solution for these things - the real answer to all these questions is "it depends on your game and what your game is trying to do".
Anyway! We could certainly use more discussion about high-level design concepts in addition to the topics about single, specific mechanics like minigames / random encounters / battle systems.
"how do i make my players cry themselves to sleep at night"
I totally getcha though, it does feel like we have the same conversations a lot... although it's usually someone new every time, so at least there's a chance someone is learning something new. I hope it slowly dawns on people that there's never a quick & easy solution for these things - the real answer to all these questions is "it depends on your game and what your game is trying to do".
Anyway! We could certainly use more discussion about high-level design concepts in addition to the topics about single, specific mechanics like minigames / random encounters / battle systems.
"how do i make my players cry themselves to sleep at night"
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=slash
Anyway! We could certainly use more discussion about high-level design concepts in addition to the topics about single, specific mechanics like minigames / random encounters / battle systems.
Be the change you want to see in the board. :D
author=Soozauthor=slashBe the change you want to see in the board. :D
Anyway! We could certainly use more discussion about high-level design concepts in addition to the topics about single, specific mechanics like minigames / random encounters / battle systems.
yea, craze
(you're right tho, it's been a while and I really wanna make another fun intense discussion topic soon!)
I think we should get with the times and start talking about microtransaction strategies in our RPG Maker games now that MV deploys to mobile.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=slashauthor=Soozyea, crazeauthor=slashBe the change you want to see in the board. :D
Anyway! We could certainly use more discussion about high-level design concepts in addition to the topics about single, specific mechanics like minigames / random encounters / battle systems.
(you're right tho, it's been a while and I really wanna make another fun intense discussion topic soon!)
Yeah just to be clear, that is 100% earnest because I really like discussions of theory and design in games, and I love hearing what people think and why they think it. :DDD
author=Sooz
Yeah just to be clear, that is 100% earnest because I really like discussions of theory and design in games, and I love hearing what people think and why they think it. :DDD
Hahaha oh good also SAME! I could totally ramble about game design theory stuff for hours, breaking down why mechanics or styles work and when they don't, it's great :D
author=Sailerius
I think we should get with the times and start talking about microtransaction strategies in our RPG Maker games now that MV deploys to mobile.
Same, honestly. I don't see microtransactions working well for the traditional RPG, but maybe expansions? But for non-traditional / non-linear RPGs, who knows! I could definitely see microtransactions in new forms of RPGs - but I think the vast majority of IAP that aren't simple expansions work best in multiplayer-connected games (which not many RPGs are). Getting more points or unlocking cool outfits matters way more when you can show it off... but maybe that's just my personal preference?
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
From personal experience, if you offer limited edition costumes and/or pets, people will purchase them.
author=Sooz
From personal experience, if you offer limited edition costumes and/or pets, people will purchase them.
The allure of clothes and alternate player characters is something hard for anyone to resist.
author=Sailerius
I think we should get with the times and start talking about microtransaction strategies in our RPG Maker games now that MV deploys to mobile.
Party level +1 || $0.99
What could possibly go wrong?
...
At least 50 different games have already done this, haven't they? (I don't have any kind of mobile device so idk wtf mobile games have been doing all these years)



















