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15 Years of RMN
Submitted my game! I lost track of time, it might be less than 5 hours but for sure it was less than 15 hours.
Seasons of RMN 5
Dungeon Master of Rangea Continent
author=mimella
How do you move the statues to face the right direction in the Forest of Horror.
Thank you for playing my game!
You could interact with the statues with Z, enter or left click.
You cannot move the statue in -Deeper Part- but those statues' position changes according the statues scattered in the forest.
You can move the statues scattered in the forest after you beat the Dark Lurker.
familyphoto.png
Dungeon Master of Rangea Continent Review
I see what your point is.
I will keep in mind that if I want the player to care about my characters, I need to tell them the characters’ motivation and backstory.
Thanks for the advice!
I will keep in mind that if I want the player to care about my characters, I need to tell them the characters’ motivation and backstory.
Thanks for the advice!
Forgotten Water’s Silent Voice Review
Dungeon Master of Rangea Continent Review
Thanks for the review! When I read it, that’s actually fair.
From the picture, I guess you are in the early part of act 2. Yeah, it’s a long game.
About the story, I can’t really argue with you. I want to make the cutscene (writing) as short as possible because I personally dislike an unnecessary long cutscene. But now I realize, that makes it harder to get a point across. I actually have a lot of lore for this game in my docs, but the hard part is to find the perfect spot to put it.
Now, about the balance. Looks like I focused too much on balancing the late game, I completely forgot about the early game. When I think about it, the chuckleheads really need some nerf. For Reim and Lyrica, I completely forgot the early struggle of them since they are really powerful in the late game. I guess they need some rework.
All things said, I would try to fix this game, at least for the balance.
Thank you for playing!
From the picture, I guess you are in the early part of act 2. Yeah, it’s a long game.
About the story, I can’t really argue with you. I want to make the cutscene (writing) as short as possible because I personally dislike an unnecessary long cutscene. But now I realize, that makes it harder to get a point across. I actually have a lot of lore for this game in my docs, but the hard part is to find the perfect spot to put it.
Now, about the balance. Looks like I focused too much on balancing the late game, I completely forgot about the early game. When I think about it, the chuckleheads really need some nerf. For Reim and Lyrica, I completely forgot the early struggle of them since they are really powerful in the late game. I guess they need some rework.
One the second dungeon, there’s a hidden weapon for Lyrica which is effective to every monster and the boss.
But I guess the hidden weapon doesn’t really count.
But I guess the hidden weapon doesn’t really count.
All things said, I would try to fix this game, at least for the balance.
Thank you for playing!
Commonplace Book
Commonplace Book
I am going to make a short maze-runner/puzzle game.
It has a small map design and I am trying to make some HUD design.

It has a small map design and I am trying to make some HUD design.

I hope I can make the objective more obvious.
Dungeon Master of Rangea Continent
author=blackassassin7
Okay, so the knight at the entrance was a red herring. Now I made it to the castle and have to set the maid statues to their correct positions. The placement of each maid statue is shown in a previously locked room but there's no indication which statue represents which. Like, which of the 4 statues in the room represent the one at the northeast corner and which one at the southwest corner.
About the maid statues, I don't even remember which is which. All you need to know is the maids need to “greet” the player when entering the room.
The maid statues need to face the player, so you just need to turn every statue to south.














