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Creation
An avid lover of Heartache 101
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I translate games as I don't have enough time to make them.

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version 0.2 possible released.

Three blog posts with virtually zero content in less than 24 hours -____-'. Why don't you space these up a bit man? You're not the only one sharing the front page you know. It's kind of irritating when someone else writes a thorough blog post only to be bumped to oblivion by void blog posts. Just something to keep in mind.

For instance, saying you could have crammed all of your three announcements in a single blog entry. Blogs such as: ''The download will be down in the near future'' followed by ''the download is now down'' in less than 24 hours was completely unnecessary.

I don't mean to be rude but there really needs to be more awareness about quality blogging on rmn.

Prototype 2: Try it out on the Web!

I went ahead and tried your game. Is it normal that there's absolutely no instructions and you're just left guessing what it is exactly you're supposed to do? The art is fine but some guidance would certainly prove useful.

I build some cannons but didn't manage to destroy so much as one asteroid so I don't know what's up.

Well, here goes!

Congratulations on completing the game Marrend. Well done!

Inspiration, and its effects

It's just one very minor element.

I strongly, strongly disagree with this statement. The title screen is the first thing the player will see when launching your game and it's easy to give a bad first impression. It's nowhere as important as the rest of your game but it's pretty important imho.

An example:


If you don't have any artistic talent, just go for something simple like a uniform color for background with some carefully selected font. If you don't know what you're doing and wish to experiment, post your creations for criticism before implementing them into your game.

skip over problems that I think are small, but are quite large problems in reality. Overly tough monsters? Just grind a bit more in the previous area. Terrible mapping? That's not my strength, so why care? Underdeveloped characters? Players must be skipping the dialog.

Yeah, it's easy to skip what you like the least thinking your strenghts will make up for your weaknesses. The thing is, things sometimes turn out that way but you need some really amazing skill in one field or another.

I think it's sort of related to maturity. When we're kids, we want to show our awful drawings to everyone so that we can get a pat on the head and be told we're good. I think what Ness has decribed is the realization that there is no shortcut and success only comes as the result of very hard work.

It's great to read that you don't have that unbearable loser's attitude to find excuses for your shortcomings (the mapping comment comes to mind). Being weak in something is no excuse to cut corners and give way to mediocrity. You might be fine with it but trust me, other players won't be.

If you know your title screen sucks and you choose not to change it, you can only blame your own laziness to put some effort into creating something somewhat nice to look at.

Same thing goes for other aspects of your game. No one is good in everything, find people who can help you with your shotcomings.

Frankenspriting is not all that hard. You could easily combine various elements of the RTP to create new, unique pieces for your game.

Have you ever heard of Aedemphia? Everything in Aedemphia is custom made, hand drawn. Two years into the project, seeing that his artistic skills had improved, he redrew *every* single element! Now that's dedication to look up to.

And this the kind of mapping you end up getting:


Anyways, I'm rambling. I guess the point is to be patient and polish every single element of your game before releasing anything (as opposed to botching what you don't like to do).

What's with the "sneak attack" vids?

If your game gets targeted as a joke by other people, it's never a good sign. Either way, I think you've said yourself that Matsumori Days wasn't up to your own expectations.

I'm not opposed to hearing legitimate feedback, and this offer to hear your unfiltered opinion is welcome!
Would you like to read my unfiltered opinion?

Well here it is:


Well, it all depends what you mean by ''mistake''. I don't mean to hurt your feelings but I really struggled to play the game over 10 minutes :(.

*Investing some time and effort to create your own graphics would certainly help as opposed to use those character generators you had. Again, I don't mean to hurt you but I saw your title screen for your ''Weird Dreams'' game and I was like ''Oh come on!''. I was under the impression that you did it in less than 5 minutes. I don't know, I would recommend taking more time to do things. You've mentioned working too fast, it might be because you're rushing. Honestly, if you posted that title screen at Oniromancie, it would probably end up being a ''joke screen''.

*Another thing that comes to mind is to look at old snes rpg games for mapping references as the map I saw were pretty empty.

*Having a plot that hooks the player right away would also be a good thing. I still remember wandering the halls aimlessly and it wasn't fun.

*I'd also spend more time on character design. None of the characters from what I've played of the game were memorable. Then again, I didn't play the game for a long time but none of them ''stuck'' so to speak. This is about the point I'm the less certain of as it's possible that your characters would have really grown on me after a while.

*I know you're sensitive about your games (to some extent, we all are) so you'll probably brush away what I've written as a personal attack which would suck because I think you're quite a cool member.

*I don't think you're a slow learner. I just think you *maybe* have a conception about game design which might not appeal to a lot of people (which is fine).


What's with the "sneak attack" vids?

They made fun of your game to entertain others. Avgn does the same. Don't take it too personal. Just learn from this and make sure you don't repeat the same mistakes in the future.

Summons, Then and Now + An Update!

Awesome work, well done. I actually have a preference for a few older versions.

Phantom's Legacy Redux, an Update

This has been coming for some time now by the only staff member who actually does something of value.

Just so you know, Nightblade, that's not actually true. I can understand how you might be under the impression that Kentona is the only one doing something on the website but it's actually not so. Having been on the private forums, I can assure you that a lot of people are putting some time and effort into RMN, including holbert who seems to have become the scapegoat for just about everything ''wrong'' on RMN these days.

Don't let this assumption lead to unnecessary conflict.

Phantom's Legacy Redux, an Update

I'm not sure if you were always this retarded or if a brain parasite burrowing its way into your skull is to blame, rest assured you have my condolences.


Ask Feld, he does the diagnostics.

Well, it sure sucks to see you go and I for one will miss your presence here at RMN.

I wish you would have explained what you disagree with about the management of the site before leaving though.

All the best at Meridian.

AFTERMATH VERSION 0.3 - Lucky 7 system announced!

Pretty clever idea, well done.