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Balancing Life, Playing Games and Making Games

@thatbennyguy - Reduce the scale of your game

It's not so much that scale and scope but more of the detail and consistency I want my game to have. Which is usually even more difficult to achieve.

Becoming a pixel artist

@Ratty534 Yeah, you are right. I tried it out and was forced to focus on dithering to make things really "pop"!

i came across some resources for the older engines called RPG Maker 2003 REFMAP? They are very similar to the style I am going for. Is it legal to use and edit them in a freeware project? All i want to do is just make the grphx a bit less muddier and change the palette.

Balancing Life, Playing Games and Making Games

Thanks for all of the responses, everybody! I'm going to just have to take this one day at a time and stop rushing >_< I just recently created a schedule for myself and had to cut a few things out of my life (playing basketball for 2 hours at the park isn't really important nor is watching reruns of seinfield lol).

@addit - We live similar lives, dude! Haha.

Balancing Life, Playing Games and Making Games

Hey, fellow RPG makers!

The name's Cody and I am an artist/writer who just recently started designing RPGs. I've never been much of a gamer
to be honest, but after trying out RPG Maker VX on my friend's computer, I've been hooked ever since.
That was about a year ago and I was spending most of my time learning the basics and occasionally planning
my own game. In fact I did so much planning I didn't even start the game! But I've done enough planning
and tinkering with the program to finally start something. Everything has been going smoothly but I am struggling
with man's worse enemy: TIME. Creating custom graphics, planning scenarios, coding my CBS and mapping (oh how I resent doing this) has
really become a huge strain on my social life. Back when I was just drawing and writing for the hell of it, I didn't really
care if I missed a day or two but now I am trying to create something for the world to see and I would really like to know
how you people on here balance work, life AND this monster of a hobby. I work a part-time and go to school on the weekdays so weekends
are when I like to relax and work on my art (which I always feel accomplished after doing) but game development is like making
small leaps and hurdles (yay took 4 hours to make a damn sprite -_- ohh another 3 hours balancing battles). Then I have to make some
time to actually PLAY other people's RPGs because I'm always looking for how other designers do what they do. Maybe I'm taking
this hobby too seriously? All I know is that I really want to make games. Which is so damn weird because I barely even played RPGs
growing up (Final Fantasy 7, Kingdom Hearts 1/2 and Secret of Mana are the only ones I recall playing. If Pokemon counts I guess that too)

Sorry for the rant >__>

So how do you guys balance this hobby and life (among other things)? Also, for those who create their own graphics, code and music, how do
you do it?

/topic

Becoming a pixel artist

Thanks for the responses. The Final Boss Blues tutorial really helped me grasp the idea of pixeling a bit better. One more question, should I start with 8-bit sprites or 16/32-bit sprites? The 16/32-bit might be more time consuming but I'll have more freedom as opposed to working with the limitations of 8-bit.

Becoming a pixel artist

I've been drawing traditionally for about 7 years now and was thinking of getting into digital/computer art. I've been attempting to create pixel art but using using the mouse is very difficult for me since I am so used to drawing with pen and pad. Creating a single sprite takes hours for me since I have no idea where to place pixels. I try and reference the professionals but I can never seem to understand why they place a certain pixel where do they like I can when somebody draws a certain line. I just ordered a Wacom Bamboo tablet and was wondering if using this will help me pixel easier. If all else fails I may just create hand-drawn graphics. Any advice on how to make the transition?
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