CRINGINSID'S PROFILE
Cringinsid
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Hey it's a' me. I make games er… sometimes? I like wacky stuff so they'll be weird, so uhh… have fun with that.
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[RMVX ACE] Need some help finding a battler
Well, I'm personally not a skilled fella so I can't help you with the latter (as in making the thing like the thing). And I can't find the battler that matches the bust, bUT I can offer a few suggestions. Be prepared for an essay, I like to rabble.
First off is (kinda crap but) draw it on your own. There's a certain charm to the battlers if they're drawn by the dev, but you'll have to draw the others to match the your style. Of course if you have an artistically inclined buddy, you can ask them to help. And if you want to support someone, perhaps arrange a commission.
My second suggestion is what I did a while back regarding battlers, which is make the battlers the sprites. It looks cute and there are a bunch of scripts that can easily do this. https://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/ like this one, that's what I used. And if you want the enemies to match, just crop an enemy's map sprite so it's just facing opposite of the battler characters. Like since you want to use the witch you can do this https://rpgmaker.net/users/Cringinsid/locker/witch.png with her sprite. It won't move and it'll look a bit smol, but you can always use sprite generators like http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/ and looseleaf (btw looseleaf isn't valid, so you have to actually download the parts and manually put them together so that's fun but it makes customization much better) if you want em to be bigger. And if you want em to be animated, there's alot of scripts for that even if it's reeeealy hard(tedious).
3rd option is just do an active battle system so you don't have to use battlers. It isn't necessarily an "RPG" then but what works works amirite? Plus it's really fun to use albeit some stuff can be wonky. There's plenty but this one is my favorite https://www.rpgmakercentral.com/topic/8809-falcao-pearl-abs-liquid-v3-update/ .
So those are my amateur suggestions of how to fix your issue without fixing your issue. I'd say use my options as last resorts if you still can't find one after a while. Or if you like them, go on right ahead, soldier.
First off is (kinda crap but) draw it on your own. There's a certain charm to the battlers if they're drawn by the dev, but you'll have to draw the others to match the your style. Of course if you have an artistically inclined buddy, you can ask them to help. And if you want to support someone, perhaps arrange a commission.
My second suggestion is what I did a while back regarding battlers, which is make the battlers the sprites. It looks cute and there are a bunch of scripts that can easily do this. https://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/ like this one, that's what I used. And if you want the enemies to match, just crop an enemy's map sprite so it's just facing opposite of the battler characters. Like since you want to use the witch you can do this https://rpgmaker.net/users/Cringinsid/locker/witch.png with her sprite. It won't move and it'll look a bit smol, but you can always use sprite generators like http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/ and looseleaf (btw looseleaf isn't valid, so you have to actually download the parts and manually put them together so that's fun but it makes customization much better) if you want em to be bigger. And if you want em to be animated, there's alot of scripts for that even if it's reeeealy hard(tedious).
3rd option is just do an active battle system so you don't have to use battlers. It isn't necessarily an "RPG" then but what works works amirite? Plus it's really fun to use albeit some stuff can be wonky. There's plenty but this one is my favorite https://www.rpgmakercentral.com/topic/8809-falcao-pearl-abs-liquid-v3-update/ .
So those are my amateur suggestions of how to fix your issue without fixing your issue. I'd say use my options as last resorts if you still can't find one after a while. Or if you like them, go on right ahead, soldier.
How to make enemies walk towards you when you get close?
Here's a script implements a "vision" system where the player character will trigger an event if they're within a certain range of the event... n' stuff. It has a camo system too, but it's pretty broken (as in sneaking basically mitigates any chance of the event being triggered) and it replaces running with sneaking (there are ways to circumvent this). But besides all of that baloney, it's pretty darn solid.
https://rpgmaker.net/scripts/606/
It was made by Velvet Isis.
https://rpgmaker.net/scripts/606/
It was made by Velvet Isis.
[Poll] Asking for opinions on which concept I should choose. (READ POST FIRST)
Yep, needless to say Terrel changes some views. He a good fella through and through, even though he has to suppress his nature often.
(thx for your input) ^>^
(thx for your input) ^>^
[Poll] Asking for opinions on which concept I should choose. (READ POST FIRST)
Hmm, interesting.
I do in fact need to learn "edge honing" before I make a big edge after all. I must become... AN EDGE MASTER.
(thx for your input) ^>^
I do in fact need to learn "edge honing" before I make a big edge after all. I must become... AN EDGE MASTER.
(thx for your input) ^>^
[Poll] Asking for opinions on which concept I should choose. (READ POST FIRST)
this did have stuff on it but I have since edited it haha oof.
this is just cause I'm a wee bit anxious about my old conceptsss
this is just cause I'm a wee bit anxious about my old conceptsss
The Best/Worst Ironic or Meme Game You've Ever Played
I have a soft spot for games like this and I want to see how many others enjoy these types of games.
My favorite ironic/meme game is Mega Man Sprite Game.
My least favorite ironic/meme game is Journey To The Shrekisland.
My favorite ironic/meme game is Mega Man Sprite Game.
My least favorite ironic/meme game is Journey To The Shrekisland.
Explanation video re: YouTube's current "for kids" issues
The only good that will come out of this is the destruction of elsagate.
But otherwise, I feel as if it's a parent's responsibility to have their child watch appropriate media. And they shouldn't punish content creators for just featuring a thing "for children".
If it gets passed it'd be freaking funny if the bots detect something not at all kid friendly as kid friendly. That way parents will get more angry, in spite of the fact that it's their fault for not monitoring their young impressionable child.
But otherwise, I feel as if it's a parent's responsibility to have their child watch appropriate media. And they shouldn't punish content creators for just featuring a thing "for children".
If it gets passed it'd be freaking funny if the bots detect something not at all kid friendly as kid friendly. That way parents will get more angry, in spite of the fact that it's their fault for not monitoring their young impressionable child.
Sharing my Music
When I try to download the music and sound effects and stuff from the website my browser says it's malicious and refuses to download it.
I've downloaded your stuff a while back and it was just fine, and I didn't get an alert or anything. So maybe it's just my browser going coo-coo?
I've downloaded your stuff a while back and it was just fine, and I didn't get an alert or anything. So maybe it's just my browser going coo-coo?
What Defines Grinding
I'm pretty guilty of making a lot of RPG's I play redundant because of my bad habits, one of those being grinding excessively. However, other times I prefer purposefully nerfing the game via doing the opposite, as in, getting into fights sparingly and being underlevel constantly. And now that I think my experiences with both sides, that's a problem.
Sometimes you can be either overleveled and have no fun with the game cause you win too easily or underleveled and have no fun with the game cause you loose too much. But that mostly depends on the game in question and the playstyle of the person playing it. A lot of games fall in 2 categories. Either very forgiving on their leveling system, allowing players to never have to grind to be strong enough to defeat enemies. Or being super dupity unforgiving, essentially forcing the player to grind in order to progress. Of the two I prefer the first, mostly because when I tolerate grinding it's because I want to grind. And forcing the player to do so is kinda cheap, it doesn't make the game harder, it just makes it frustrating.
Some games have managed to go around this dilemma, such as removing a level system entirely, not letting the player grind at all, or punishing you for grinding in the first place. Games that do this can be hit or miss. I personally like games that limit your battles and in turn limit your exp. Mostly because leveling up just all around feels good and removing it kinda bums (some games do this very very well though). And in some games a stagnant level usually indicates intense INTENSE difficulty, and an overall feeling of "oh crap I can't make this any easier can I?".
But as the final word about the situation I guess I can say it depends on the game your making. If you want to focus on story, don't make grinding an attractive option. Mostly cause of situations like "huh, so that's what we have to do? nvm imma go mass murder some slimes to become op." or, "oh no I cant beat this boss he's too hard, welp gotta slay half his army to get exp so I can beat him.". And removing grinding or levels is effective only if the tone calls for it, and/or it is used cleverly. So really the best solution is testing ya game and playing it in it's full to see if it flows smoothly.
Also now that I think of it, perhaps grinding can be used as a narrative tool... I just haven't seen it being used effectively yet... or being used at all...
Sometimes you can be either overleveled and have no fun with the game cause you win too easily or underleveled and have no fun with the game cause you loose too much. But that mostly depends on the game in question and the playstyle of the person playing it. A lot of games fall in 2 categories. Either very forgiving on their leveling system, allowing players to never have to grind to be strong enough to defeat enemies. Or being super dupity unforgiving, essentially forcing the player to grind in order to progress. Of the two I prefer the first, mostly because when I tolerate grinding it's because I want to grind. And forcing the player to do so is kinda cheap, it doesn't make the game harder, it just makes it frustrating.
Some games have managed to go around this dilemma, such as removing a level system entirely, not letting the player grind at all, or punishing you for grinding in the first place. Games that do this can be hit or miss. I personally like games that limit your battles and in turn limit your exp. Mostly because leveling up just all around feels good and removing it kinda bums (some games do this very very well though). And in some games a stagnant level usually indicates intense INTENSE difficulty, and an overall feeling of "oh crap I can't make this any easier can I?".
But as the final word about the situation I guess I can say it depends on the game your making. If you want to focus on story, don't make grinding an attractive option. Mostly cause of situations like "huh, so that's what we have to do? nvm imma go mass murder some slimes to become op." or, "oh no I cant beat this boss he's too hard, welp gotta slay half his army to get exp so I can beat him.". And removing grinding or levels is effective only if the tone calls for it, and/or it is used cleverly. So really the best solution is testing ya game and playing it in it's full to see if it flows smoothly.
Also now that I think of it, perhaps grinding can be used as a narrative tool... I just haven't seen it being used effectively yet... or being used at all...













