CRYSTALSF91'S PROFILE
CrystalSF91
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I have high-functioning Autism. My brain is wired differently. When given a task, I expect to be given explicit details as to how it's done or I fuck up. I can't process information without all the details.
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VL Gothic font not found
Hello. I've ran into a little snag. One of the people that downloaded my game informed me that the game won't play because the VL Gothic font couldn't be found. I would like some advice on how to fix this problem. And after I've uploaded a game, can I reupload with a corrected version?
A Dream Home
author=Rinaauthor=CrystalSF91I see. That's okay. I was just wondering. :Dauthor=RinaIt's available here now. Had to figure out where to upload the actual game.
When and where will it be available? Steam? :)
Edit: Can't start the game: Unable to find VL Gothic font. ^^"
Uh oh.
A Dream Home
author=Rina
When and where will it be available? Steam? :)
It's available here now. Had to figure out where to upload the actual game.
Uploading
author=Liberty
Hover over your name in the top black bar and hit the Manage Games link there. Pick the game you want to edit and jump to the Downloads section there.
- the game file must be under 400MB else it won't upload
- if it's over 400MB you can host on another site and add a link here in the download section and it will still show up the button on the game page
- it will take a while to upload. just leave it on the page after you pressed submit and let it do it's work. you'll know it's done when it redirects to a different page.
Found out already, but thank you so much. I appreciate your advice.
This topic is now closed.
Uploading
Hi. My game got accepted, and I heard that RMN has an upload site. Does anyone here know where that is?
A Dream Home
author=Rina
When and where will it be available? Steam? :)
I have the .exe file in my Google Drive. Here, I'll give you the link.
https://drive.google.com/open?id=0B0y_ObNYaVWkV1c1dVFKcU1rTVk
I don't have the means to obtain the Greenlight pass yet.
Variables don't seem to want to work in RMVX Ace for me.
Variables don't seem to want to work in RMVX Ace for me.
This thread is now closed due to being solved. A friend of mine on Steam helped.
The map events have to be made Autorun, while the common event must be blank.
Common Event: No Trigger
@> Control Variables += 1
@> Conditional Branch: Variables == 22
@> //Set end dialogue here
@>
@> Else
@>
Map Event:
1st Page: Autorun, (Control Switch, if any) = ON
@> Call Common Event
@> Control Self Switch: A = ON
2nd Page: Action Button, (Control Switch, if any) = ON, Self Switch A = ON
@>
The map events have to be made Autorun, while the common event must be blank.
Common Event: No Trigger
@> Control Variables += 1
@> Conditional Branch: Variables == 22
@> //Set end dialogue here
@>
@> Else
@>
Map Event:
1st Page: Autorun, (Control Switch, if any) = ON
@> Call Common Event
@> Control Self Switch: A = ON
2nd Page: Action Button, (Control Switch, if any) = ON, Self Switch A = ON
@>
Variables don't seem to want to work in RMVX Ace for me.
Variables don't seem to want to work in RMVX Ace for me.
author=pianotm
Make a common event and name it whatever you want. I named mine "death". Leave it be for now.
While making your first map event, set it to parallel process. Make a death switch. Turn it on. Then make a variable. Set your variable as follows:
Call your common event. The event on the first map your character enters should look like this.
On every subsequent map, it should look like this.
This second event must be on every single map except the map you turned the switch on at.
Now, go to your common event and create a conditional branch. Set to variable. Select your death variable. Set the number that variable is equal to. In the top portion of the conditional branch, select game over. Set the common event to parallel process. It will ask you check a switch. Select the switch you created earlier. Your common event should look exactly like this.
Now, every time you enter a new room, it will add one to the counter. When it reaches the designated number, the character will die.
It's not working.

















