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Skill that removes state

I have a skill (Jump). It adds the Jumped state to the user.

The Jumped state adds the skill Land.

I have done both successfully.


Goal: upon use of Land, I need to remove the Jumped state. I'm trying to accomplish this using a damage formula. Let me know if there's a better way to go about it.

My attempt: a.atk * 5 - b.def * 2; a.remove_state(35)

Problem: using the skill doesn't do any damage. Add state: Normal Attack 100% is in the Effects box.

Thanks in advance!

Skill that requires state

Hi! Noob here. Sorry if this has been asked before. I did some Googling first, if that makes you happy.

So my favorite character has a skill. It makes his sword catch on fire. The character uses the skill; now his state is sword-on-fire.

I want a skill that can only be used while in sword-on-fire state. Even better: I want a plain old skill that becomes another one while in sword-on-fire state then reverts to plain old skill after the state has worn off.

I'm using RPG Maker VX Ace. I poked around RPG Maker a few years ago, but this is the first project I'm taking somewhat seriously. So please explain as though you're talking to someone who is 5 years old.
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