DM-JO'S PROFILE

I'm a lovable moron who has decided to learn Unity, C#, Ruby and Basic in a year. And make at least one game.

As I said, moron.

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[RMVX ACE] Logo scaling - how do I make it not look like garbage?

Thanks for taking the time to read!

Generally, I just make my logo's in Piskel, PS or similar and whack 'em on the front screen. This time, however, I need to use the same logo in-game at a drastically reduced size. When I do this, it looks awful, showing artifacting, getting grainy etc.

What experience do you guys have with this? Any ideas are hugely appreciated!

Jo

This is the placeholder logo I'm testing on, didn't want to make a final version that didn't work!
https://rpgmaker.net/users/DM-Jo/locker/placeholder_logo.jpg

Cooking Game - please help me work this out!

Hello, I'm Jo and I have a story written that I'm trying to turn into a fully-fledged game. I have the writing done, made the tilesets and effects and have almost finished the character fullscreen designs but I have a major problem!

My story is based around cooking in a cafe to save your life from a mass-murderer (it makes a weird sense in-game, really) but I'm struggling with the cafe aspect.

I want to do the following:

Allow the character to select and combine ingredients to make meals (think I have that done in a really basic fashion)

Give the meal by carrying it to the right customer

Hire on helpful and not so helpful staff members

Have a system where-in the customers can be persuaded to go to a different part of the map when certain conditions are met

A suspicion system (I have the basics of this done, I think, but I struggle with so many customers on screen - I want each of them to have their own suspicion bar and for them to potentially affect each others' bar. I think I know the latter but I struggle with the former).


It's my most ambitious game to date and the first one I want to release - as much as I've learned with Ace and Unity it's still very complicated to me, so all help is appreciated!
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