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[RM2K3] Does DynRPG support map manipulation?

Isn't there a change chipset command for exactly this purpose? Otherwise handle it via event.

[RM2K3] C++ Data Structures

As I already told you:
* you need a fixed amount of objects of equal type -> go for std::array
* you need a dynamically amount of objects of equal type -> go for std::vector

List is a complete different story. It has other advantages but also harsh tradeoffs. Only use list on contexts where you do not frequently loop over each element. Even if list offers a nice interface on the first look, it shouldn't be your default container.

[RM2K3] C++ Data Structures

If you need a vector, use a vector. Std::vector is in fact THE default Container if you need a dynamically amount of data.
If you simply need a fixed amount of any Kind of data, than you do not need a vector, indeed. But it doesn't change much. As I already said a vector is an array.

[RM2K3] C++ Data Structures

In fact a std::vector is an array. It's just been dynamically allocated. If you need a resizable array, vector is the right one. Otherwise use std::array (no plain arrays like
int[]
!).

[RM2K3] C++ Data Structures

I might be mistaken, but it does sound like as you call erase on an implicitly copied vector but checking the size on the original one. Perhaps you can show a little more code, so I can provide more useful advises.

DynRPG Plugin Pathfeeder

Hey there,

I fixed the download link above. Should be working now ;) Thanks for the info.

Greetings.

DynRPG Plugin Pathfeeder

Hello everybody,
There is a new release out now, which adds the "terrain travel cost" feature. This is configuration option for asymmetrical travels between different terrain types. Have a look into the readme file.
Beside that I improved the performance and stability of the plugin a bit ;)

Greetings,
Dominic

DynRPG Plugin Pathfeeder

Hey folks!

some weeks ago I was asked by Tor_Heyerdal if I could extend my old pathfinding plugin. I decided not to but promised to do even better: create a proper one from scratch.
Today it has reached the first publishable state, thus I decided to show it to you. It is absolutely not comparable with the old plugin; this one will only offer you the information you will need to move your events around. I will never move events for you!
For a more in depth view have a look at the documentation.

All of the existing features will stay and all of the offered interfaces should be remain valid in future releases. But there might be some optimizations, new features or bugfixes in future releases.

You can find the github repository here: https://github.com/DNKpp/DynRPG_Pathfeeder
The download is here:
Follow me

To be honest, I don't want to do more work than necessary, so hopefully it is acceptable for you, that I won't paste the documentation here. Otherwise I had to update it every time in future releases; that would be just tedious.

Well, hopefully it helps you developing your games ;)

Greetings,
DNKpp

PS: If you like to support me, I'll be pleased if you donate me a coffee to stay awake late in the evenings :D
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