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author=flowerthiefOn the blue of the dialogue box, it's barely noticeable, but the white and black text, it definitely adds to its visibility... but the white backing on the black font seems... not bad, just unusual.
Question. Does this outline on the font make choices any easier to read?
Testing
I'm liking the look of that Help screen. It's not too loud or busy, and the explanations are concise enough. One small issue I'd have with that is the lack of punctuation in the Hint! box between "wait" and "some," for readability purposes.
Testing
author=flowerthief
The bug...I'll look into the problem right away. Did you by any chance keep the autosave in which the problem was persistent?
edit: I think I know what may have caused the bug but my reasoning is only correct if you had a robot janitor at the time. Did you have a robot janitor?
I do not have it, no. Didn't think to back it up at the time, but this was only a few weeks into a game. No, didn't have the robot. Still, it was just one dice roll, and the normal janitorial movement system resumed immediately after rolling. Never happened again, except when I restarted the autosave. Likely little more than a hanging Common Event.
author=MarrendGirls only seem to ask me out when I have a date scheduledI've never gotten a girl in this game to ask me out. I know it must be possible, as there's custom responses that suggests that she could, but I've never gotten them. I'm figuring it's just how I play the game, but I might try to see for myself under what conditions a girl asks the player character for a date on my next playtest of Uchioniko.
Yeah, it happens. You just need to be cheating, or trying to invoke a harem or something. I was trying to get as many endings in one go as possible- eight Non-Generic ones, successfully- and eventually my dates kept getting interrupted, or other girls were setting them up. Definitely seems to require Love or Lovesick to get a situation like that.
Testing
First, I ran into a minor bug. The "board game commands" from school appeared during work. It only happened once, causing a thug to catch me off guard. Restarting from that autosave proved it was persistent to the save. It was mostly harmless, save for the fact that I didn't pick anything up while walking the roll, but no harm was done. Mostly harmless, and likely very rare.
I'm liking the concept of a Help screen. An explanation of what Wait does would have definitely been helpful on my first few runs of the game. It didn't appear to do anything (bad luck, I guess) until, purely accidentally, I hit it and something moved. Saved me SO much trouble later on.
Lastly, could support be considered for a small amount of story commands?
Also could something be done about the Reverse Date system? Girls only seem to ask me out when I have a date scheduled- likely Working As Designed, but it ended up being predictable after it happened four times in a row on four different days. Could that function be scaled back a bit, and add a chance- however small- of the player being asked out, near the weekend. Just to spice things up a bit.
I'm liking the concept of a Help screen. An explanation of what Wait does would have definitely been helpful on my first few runs of the game. It didn't appear to do anything (bad luck, I guess) until, purely accidentally, I hit it and something moved. Saved me SO much trouble later on.
Lastly, could support be considered for a small amount of story commands?
Custom locations: Not for actual locations to visit during the Afternoon cycle, just backdrops. Not sure what scripts you use, or even if there's a means of doing this.
Night events: For after the Phone cycle. Good for a vampire or something. Could also include a NightEvent check, to temporarily drain one's effective stats as a result of staying out late
Custom random events: Similar to the built-in random events, able to buy, sell, give and take items or money. Might be too easy to abuse for less-than-reputable players, so... *shrug* ...probably not. Also would need to be repeatable with a list of valid locations, rather than the standard "just one location"
Custom Game Length Mode: Not really story-event related, but I'll leave this here for now. Perhaps as an upgrade to 151 mode. Just coded something of a test for this to see if it was possible to avoid ending on a Sunday.
Night events: For after the Phone cycle. Good for a vampire or something. Could also include a NightEvent check, to temporarily drain one's effective stats as a result of staying out late
Custom random events: Similar to the built-in random events, able to buy, sell, give and take items or money. Might be too easy to abuse for less-than-reputable players, so... *shrug* ...probably not. Also would need to be repeatable with a list of valid locations, rather than the standard "just one location"
Custom Game Length Mode: Not really story-event related, but I'll leave this here for now. Perhaps as an upgrade to 151 mode. Just coded something of a test for this to see if it was possible to avoid ending on a Sunday.
Also could something be done about the Reverse Date system? Girls only seem to ask me out when I have a date scheduled- likely Working As Designed, but it ended up being predictable after it happened four times in a row on four different days. Could that function be scaled back a bit, and add a chance- however small- of the player being asked out, near the weekend. Just to spice things up a bit.
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