DARK-WATCHER'S PROFILE
Newbie code writer extraordinaire!
Not new to the RPG maker crowd just never got into forum stuff until now.
I'm primarily an artist/writer, though I'd like to explore the more tech side of things.
Not new to the RPG maker crowd just never got into forum stuff until now.
I'm primarily an artist/writer, though I'd like to explore the more tech side of things.
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Looking for Recruits for a new project in RM2k3
Looking for Recruits for a new project in RM2k3
So! First, let me start off by saying that I am only looking for dedicated people who are willing to stick with something. Furthermore, said people have to be able to work well with others and be open to ideas and have some type of creative imagination so while conversing or conveying ideas things don't become awkward! Also, Said people must be willing to work for FREE, this is by no means a profitable experience and should not taken as such there will be NO compensation for those willing to help and it is of their free will that they lend there ideas, experiences, skills and anything else with the knowledge that it is to be used in this project! And with that said lets begin!
Game Overview
About Me
Game Overview
As stated above I'm currently working on a new game and have decided instead of trying to do and learn everything on my own it would be much more efficient to look for people who already have experience in such fields and them join me in my efforts! I have had some years working with RPG makers 2000/2003/VX/XP and have a good sense of what makes a game good. I'm primarily an Artist/Story writer and as such have only basic or average knowledge of Scripting though I'm decently proficient at Eventing and processes. The game I'm (we, for those who help) are working on is an 100% original story and game art, if possible I'm also hoping to have original music and sound effects as well. It is to have a custom Game menu, Battle system, Battle menu's, Save menu, and World map. I'm not trying to get crazy with anything here as games that focus on the "icing" usually lack in foundation. Above all I want a game enjoyable for its story, characters, and setting.
About Me
As you've noticed I haven't said much on Story, Characters and Setting, mainly this is because I take great pride in any story I write and resent the idea of said story being taken and used by sources not deemed to have access to it. However, to give an example of my dedication to such things I have been working on a particular story for over 10 years and have created many others over the course of that time with multiple characters and every story being different and unique. I would say I'm a fairly talented artist who has been drawing for equally as long if not longer than my writing time. For those interested and who would like more info about this project or about me and or examples of my works please, feel free to message me! I hope to have at least a small team of 3-5 working with me within the next couple of weeks!
Rm2k3 Having issues implementing ideas
Ugh! Finally got it to work. so basically what I was doing wrong was forgetting to re establish hero x,y and monster x,y
I had a parallel process running to constantly check them both so maybe it was interfering. After adding in the If facing (direction) re-check both x,y it works!
THANK YOU A BUNCH!
and thank you everyone else for helping as well~<3
I had a parallel process running to constantly check them both so maybe it was interfering. After adding in the If facing (direction) re-check both x,y it works!
THANK YOU A BUNCH!
and thank you everyone else for helping as well~<3
Rm2k3 Having issues implementing ideas
Rm2k3 Having issues implementing ideas
This is what is wrong. Say my monsters coordinates on the map is
010,008 so its x value is 10 and y is 8
now when its facing Up if hero is in x of 10 and y of 7 he would be infront of the monster and that would be
Branch hero y greater than monster y
problem here is even when hero is at say x of 10 and y of 9 the monster still sees you even while facing up...
010,008 so its x value is 10 and y is 8
now when its facing Up if hero is in x of 10 and y of 7 he would be infront of the monster and that would be
Branch hero y greater than monster y
problem here is even when hero is at say x of 10 and y of 9 the monster still sees you even while facing up...
Rm2k3 Having issues implementing ideas
Currently I have the monster set up with two pages. The one page controls it using the previous mentioned radial sight method, the other only triggers when a switch is on and makes it so when you touch it a battle ensues.
(edit) Also that tutorial you linked is what I'm using, the trouble I'm having with it is I don't want the monster to see you when you are behind it. However, when using the variable coordinates X and Y to determine where you are relative to where the monster is facing is causing me trouble. Right now the monster detects a 4x4 radius around it which is nice but it sees you when its not facing you and I don't like that.
No, this is just so you can avoid monsters when you want and other little things for later. And thanks!
I'm sure when I get to the battle system I'll be even more frustrated! >_<
(edit) Also that tutorial you linked is what I'm using, the trouble I'm having with it is I don't want the monster to see you when you are behind it. However, when using the variable coordinates X and Y to determine where you are relative to where the monster is facing is causing me trouble. Right now the monster detects a 4x4 radius around it which is nice but it sees you when its not facing you and I don't like that.
No, this is just so you can avoid monsters when you want and other little things for later. And thanks!
I'm sure when I get to the battle system I'll be even more frustrated! >_<
Rm2k3 Having issues implementing ideas
O.k I'm lost...
I have:
Branch If this event facing Up
--branch if if hero y is greater than monster y
then monster moves towards hero
else
If hero y is less than monster y
nothing happens.
and he still detects you even when he is facing up and you are behind him
I have:
Branch If this event facing Up
--branch if if hero y is greater than monster y
then monster moves towards hero
else
If hero y is less than monster y
nothing happens.
and he still detects you even when he is facing up and you are behind him
Rm2k3 Having issues implementing ideas

OK for easy understanding I made an illustration.
scene 1 You see him he doesn't see you
scene 2 You don't see him he does see you
scene 3 You see him he doesn't see you
scene 4 You don't see him he does see you
scene 5 You see him he doesn't see you
scene 6 You don't see him he does see you
scene 7 You see him he doesn't see you
scene 8 You don't see him he does see you
(obviously)
So for each of these would I be using 2 or 4 fork conditions?
ex.
If hero facing up
--If monster facing up
----If hero Y is greater than monster Y
that would be scene 6 right?
Now would I have to make one for say
If monster facing up
--If hero facing up
----If hero Y is greater than monster Y
would the first one only work since it only when hero is facing up?
Rm2k3 Having issues implementing ideas
Rm2k3 Having issues implementing ideas
lol Hate to be a bother, and this is probably an easy fix. How do you determine whose behind who? Currently the monster can see all around it and its prone to chase you down till you are out of that radius. Now if I add fork conditions inside each other
say
If hero is facing up
-If monster is facing up
(something happens)
Now since the mob constantly sees all around it could it charge after you based on the fact that one of you are facing a direction anyways?
Seems like id have to have a lot of fork conditions to make it not attack you because if you are behind it facing up and its facing up it'll attack you in the same way as if you were in front of it facing up and it was behind you facing up right?
say
If hero is facing up
-If monster is facing up
(something happens)
Now since the mob constantly sees all around it could it charge after you based on the fact that one of you are facing a direction anyways?
Seems like id have to have a lot of fork conditions to make it not attack you because if you are behind it facing up and its facing up it'll attack you in the same way as if you were in front of it facing up and it was behind you facing up right?



















