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CBS Problem

Kazesui, I get what you're saying, but its still a bit hard to follow.

I know how to set event coordinates, so that's not a problem. But I'm having trouble understanding the more complicated math side of this right now. I've already got this set up:

- You can choose what hero you want to move at the moment.
- You can move the hero you have chosen, and the other / others don't move.
- When you have a hero selected, and an enemy is one space away (may depend on the hero), you go into a battle encounter (which I'll edit things with that later.)

Basically, now, all I have to work out is movement limitations (making the hero only able to move x spaces from where he / she was selected), and what I've asked in this topic.

Movement limitations should hopefully be easier then the monster movement direction AI, but if anyone wants to help me out with this system in general, that would also be appreciated. If, for whatever reason you do want to help out with this more, please PM me. I'll be sure to credit you if this system is completed.

CBS Problem

That could work... But you're forgetting that there's going to be more then one hero.

CBS Problem

First of all, I'm using Rm2k3.

Now, I'm working on a custom battle system (similar to Shining Force, or Fire Emblem) at the moment and even if its difficult I've got just about everything figured out except this. The problem is, I can't find a way for the enemies (when its there turn of course) to move toward the heroes. Neither of the heroes are the actual hero event, so I can't just use "move toward hero". I know that I can use proximity to help the enemies choose who to move toward, but its actually figuring out how to get them to move towards the heroes in the first place that's bugging me. There doesn't seem to be an option that allows an event to move toward another, unless its the actual player; and since there's going to be multiple heroes, I can't use that function.

Help? ???
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