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DARKLORDKEINOR'S PROFILE

I'm an avid gamer who enjoys Rpgs, fighting games, first person shooters, and platforming games.
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How To Make An Enemy Repel Item

author=lonestarluigi
Thank you for this!! This was extremely helpful!


You're welcome! :)

Immersion And You: The Do's And Don'ts

author=Darken
author=darkload
Also, some personal advice to you, Darken. There's no need to be rude to people over their opinions.
uh tell that to BareGamer? he shat on my opinion for no reason. i have not insulted you or your article. BUT FEEL FREE TO PAINT ME AS THE VILLAIN.

If you serious about deleting the article don't, just write a better article next time preferably something to smaller scale. honestly i don't think your writing skill is at fault, more like the choice of stuff you chose to talk about.


I'm not trying to portray anyone as the villain. I won't delete the article. You're right you know. I will compose a better article next time.

Sorry if I've seemed edgy with you at any point. I appreciate the criticism. It'll help me make a better article next time.

Immersion And You: The Do's And Don'ts

@Darken

You know, I'll delete the article soon. Sorry if it's not to the standard you expected. My article barely scratched the surface of anything? Last time I checked, I was listing the elements of immersion and very briefly how to implement them.

But you know what? You win. I'll scrap this article and churn out a new one soon enough. Sorry if it doesn't match up to your standards.

Also, some personal advice to you, Darken. There's no need to be rude to people over their opinions.

Anyway, I appreciate the advice and you'll get what you want. A deleted article that will soon be replaced by, as you say it, a memorable one to leave something for the player to think about.

Immersion And You: The Do's And Don'ts

author=Darken
like i give a fuck

Yet you cared enough to reply to the dude. The article was only meant to give the reader a general idea of immersion. Wouldn't you agree that most mistakes are often common sense issues that are overlooked?

What led you to the conclusion that my article lacked focus? I listed the very things that should be utilized in order to achieve immersion. The article had a coherent structure that focused on what needed to be done for immersion.

So please, constructive criticism is much more appreciated.

Immersion And You: The Do's And Don'ts

author=BareGamer
It touches on both immersion and gameplay. Good article.


Then my work here is done. Glad you enjoyed it.

Immersion And You: The Do's And Don'ts

author=Crystalgate
Most of the points you cover seems to apply to good game design period rather than immersion. I agree with all the points, but I don't know why this is an article about immersion rather than good game design.


When dealing with immersion in regards to games, good game design is a must. It doesn't make sense to discuss immersion in games without good game design as a focus. Nonetheless, thanks for reading my article and I am glad you at least agreed with it.

How To Make An Enemy Repel Item

author=PepsiOtaku
Great tutorial!

The only issue I see is when you have dungeons that don't have the encounter rate of 25 steps. I tend to adjust encounter rates depending on each map (larger maps have larger encounter rates, maps with puzzles have larger encounter rates, etc) so you'll have to take that into consideration with the rest of your code by writing some kind of conditional depending on the map you're on.

Makes me wish you could control the encounter rate by variable to make the code easier!


Excellent point. I'd have to tinker with the coding to resolve the issue you mentioned. Several conditional branches mixed in with the coding would most likely solve this issue. Nonetheless, this tutorial should give the prospective game designer an idea on how to make a repel item.

I'm glad to hear you liked the tutorial and I do agree with you about the variable idea. Rpg Maker's coding system can be a bit of a nuisance at times.
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