DAWN'S PROFILE
Dawn
0
Search
Filter
[RM2K3] An accessory keeps removing itself in this event I'm making...
author=NeverSilent
Hm, one last (and possibly stupid) suggestion: Could you try and add a command that manually equips the collar again in the first event? About like this:
<>Branch if Dawn Dog Collar Equipped
Note: The following is just fancy transforming stuff.
<>Tint Screen: (R050,G050,B050,S050), 1.5 Sec (Wait)
<>Show Battle Animation: Recovery C, Hero (Wait)
<>Change Sprite Association: Dawn animal-1
<>Tint Screen: R100,G100,B100,S100), 1.0 Sec (Wait)
<>Change Class: Dawn Dog, No Level Change, Deleted Old Skills, Add New, No Stat Change
<>Change Face Association: Dawn faces2-9
<>Wait 0.0
<>Change Equip: equip Dawn Dog Collar
<>Wait 0.0
<>Switch Operation: ON
Other than that, I'm out of ideas. Hopefully you can figure it out.
I think you're on the right track, but the placement is off. Doing that made the recovery animation play on repeat.
Edit: It worked! I forgot to make the event a called one again. But after changing that it works perfectly!
Thanks so much to everyone to offered help!
[RM2K3] An accessory keeps removing itself in this event I'm making...
Sigh. I tried adding waits, and I tried changing the events from parallel processes to be called events. Nothing's changed yet.
This is annoying! I have no clue as to what could be causing this to happen. XD
This is odd... I tried to have the second event turn off the switch if the collar is on just to see what would happen, and it acted like the switch was still on. To me that seems to say that the collar comes off the moment the first event ends and before the second event can check it like it should. What does this mean...? :/
This is annoying! I have no clue as to what could be causing this to happen. XD
This is odd... I tried to have the second event turn off the switch if the collar is on just to see what would happen, and it acted like the switch was still on. To me that seems to say that the collar comes off the moment the first event ends and before the second event can check it like it should. What does this mean...? :/
[RM2K3] An accessory keeps removing itself in this event I'm making...
author=NeverSilent
I'm taking a wild guess here, but could the problem just be that one of the hero's classes simply does not allow for him to wear said collar? That could force the unequip and make the event revert itself.
I made sure the classes wouldn't be a problem. It's good thought, though.
[RM2K3] An accessory keeps removing itself in this event I'm making...
I had them set up as two different events in an attempt to fix the problem, because it did this when it was all one event.
Edit because I didn't see Link's post:
I didn't think of setting up a wait. An external process? That's something on the map instead of a common event, right?
Edit because I didn't see Link's post:
I didn't think of setting up a wait. An external process? That's something on the map instead of a common event, right?
[RM2K3] An accessory keeps removing itself in this event I'm making...
In my game, the main gimmick is a system that can change the player into an animal when they put on special accessories. But the problem is, the event keeps undoing itself for some reason.
Here's the common event I've set up. It's a parallel process that checks to see if the hero is wearing a special item. In this case, a Dog Collar:
Now, this parallel process has a trigger switch (the last one didn't, by the way) that turns on when "Dog Power" is on.
The bottom line is, if the hero puts on the Dog Collar they'll turn into a dog. If they take it off they'll turn back into a human. Right now, though, the event forces the collar off as soon as the the first event finishes, so the hero turns into a human again right after they're a dog.
I get the feeling the switch has something to do with it. I've never been good with working switches. Does anyone know how I could fix this?
Here's the common event I've set up. It's a parallel process that checks to see if the hero is wearing a special item. In this case, a Dog Collar:
<>Branch if Dawn Dog Collar Equipped
Note: The following is just fancy transforming stuff.
<>Tint Screen: (R050,G050,B050,S050), 1.5 Sec (Wait)
<>Show Battle Animation: Recovery C, Hero (Wait)
<>Change Sprite Association: Dawn animal-1
<>Tint Screen: R100,G100,B100,S100), 1.0 Sec (Wait)
<>Change Class: Dawn Dog, No Level Change, Deleted Old Skills, Add New, No Stat Change
<>Change Face Association: Dawn faces2-9
<>Switch Operation: ON
Note: The following is just fancy transforming stuff.
<>Tint Screen: (R050,G050,B050,S050), 1.5 Sec (Wait)
<>Show Battle Animation: Recovery C, Hero (Wait)
<>Change Sprite Association: Dawn animal-1
<>Tint Screen: R100,G100,B100,S100), 1.0 Sec (Wait)
<>Change Class: Dawn Dog, No Level Change, Deleted Old Skills, Add New, No Stat Change
<>Change Face Association: Dawn faces2-9
<>Switch Operation: ON
Now, this parallel process has a trigger switch (the last one didn't, by the way) that turns on when "Dog Power" is on.
<>Branch if Dawn Dog Collar Equipped
<>
Note: This event shouldn't do anything if the hero has the collar on
:Else Handler
Note: More fancy stuff
<>Show Battle Animation: Recall C, Hero (Wait)
<>Change Sprite Association: Dawn hero4-5
<>Change Face Association: Dawn hero2-13
<>Change Class: Dawn Hero A, No Level Change, Delete Old Skills, Add New, No Stat Change
<>Switch Operation: OFF
<>
Note: This event shouldn't do anything if the hero has the collar on
:Else Handler
Note: More fancy stuff
<>Show Battle Animation: Recall C, Hero (Wait)
<>Change Sprite Association: Dawn hero4-5
<>Change Face Association: Dawn hero2-13
<>Change Class: Dawn Hero A, No Level Change, Delete Old Skills, Add New, No Stat Change
<>Switch Operation: OFF
The bottom line is, if the hero puts on the Dog Collar they'll turn into a dog. If they take it off they'll turn back into a human. Right now, though, the event forces the collar off as soon as the the first event finishes, so the hero turns into a human again right after they're a dog.
I get the feeling the switch has something to do with it. I've never been good with working switches. Does anyone know how I could fix this?
I'm a little stuck trying to figure something out...
I can try that...
Thanks for trying to help me out, everyone! I feel like such a noob; I haven't used RPG Maker 2k3 in a while. XD
Thanks for trying to help me out, everyone! I feel like such a noob; I haven't used RPG Maker 2k3 in a while. XD
I'm a little stuck trying to figure something out...
Actually, I wasn't using the Caterpillar System. I just told everyone:
<>Move Event: This Event, Move Toward Hero
And it's a Parallel Process.
<>Move Event: This Event, Move Toward Hero
And it's a Parallel Process.
I'm a little stuck trying to figure something out...
Liberty: Thanks for clearing that up for me. :)
I apparently did something wrong when making the npc follow me, because when I set them to be below me, they attacked me (lol) and I got stuck.

I apparently did something wrong when making the npc follow me, because when I set them to be below me, they attacked me (lol) and I got stuck.

I'm a little stuck trying to figure something out...
By "at the bottom of the check boxes, do you mean the Preconditions?
Because I don't see it there... =/
Because I don't see it there... =/













