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[RM2K3] An accessory keeps removing itself in this event I'm making...
In my game, the main gimmick is a system that can change the player into an animal when they put on special accessories. But the problem is, the event keeps undoing itself for some reason.
Here's the common event I've set up. It's a parallel process that checks to see if the hero is wearing a special item. In this case, a Dog Collar:
Now, this parallel process has a trigger switch (the last one didn't, by the way) that turns on when "Dog Power" is on.
The bottom line is, if the hero puts on the Dog Collar they'll turn into a dog. If they take it off they'll turn back into a human. Right now, though, the event forces the collar off as soon as the the first event finishes, so the hero turns into a human again right after they're a dog.
I get the feeling the switch has something to do with it. I've never been good with working switches. Does anyone know how I could fix this?
Here's the common event I've set up. It's a parallel process that checks to see if the hero is wearing a special item. In this case, a Dog Collar:
<>Branch if Dawn Dog Collar Equipped
Note: The following is just fancy transforming stuff.
<>Tint Screen: (R050,G050,B050,S050), 1.5 Sec (Wait)
<>Show Battle Animation: Recovery C, Hero (Wait)
<>Change Sprite Association: Dawn animal-1
<>Tint Screen: R100,G100,B100,S100), 1.0 Sec (Wait)
<>Change Class: Dawn Dog, No Level Change, Deleted Old Skills, Add New, No Stat Change
<>Change Face Association: Dawn faces2-9
<>Switch Operation: ON
Note: The following is just fancy transforming stuff.
<>Tint Screen: (R050,G050,B050,S050), 1.5 Sec (Wait)
<>Show Battle Animation: Recovery C, Hero (Wait)
<>Change Sprite Association: Dawn animal-1
<>Tint Screen: R100,G100,B100,S100), 1.0 Sec (Wait)
<>Change Class: Dawn Dog, No Level Change, Deleted Old Skills, Add New, No Stat Change
<>Change Face Association: Dawn faces2-9
<>Switch Operation: ON
Now, this parallel process has a trigger switch (the last one didn't, by the way) that turns on when "Dog Power" is on.
<>Branch if Dawn Dog Collar Equipped
<>
Note: This event shouldn't do anything if the hero has the collar on
:Else Handler
Note: More fancy stuff
<>Show Battle Animation: Recall C, Hero (Wait)
<>Change Sprite Association: Dawn hero4-5
<>Change Face Association: Dawn hero2-13
<>Change Class: Dawn Hero A, No Level Change, Delete Old Skills, Add New, No Stat Change
<>Switch Operation: OFF
<>
Note: This event shouldn't do anything if the hero has the collar on
:Else Handler
Note: More fancy stuff
<>Show Battle Animation: Recall C, Hero (Wait)
<>Change Sprite Association: Dawn hero4-5
<>Change Face Association: Dawn hero2-13
<>Change Class: Dawn Hero A, No Level Change, Delete Old Skills, Add New, No Stat Change
<>Switch Operation: OFF
The bottom line is, if the hero puts on the Dog Collar they'll turn into a dog. If they take it off they'll turn back into a human. Right now, though, the event forces the collar off as soon as the the first event finishes, so the hero turns into a human again right after they're a dog.
I get the feeling the switch has something to do with it. I've never been good with working switches. Does anyone know how I could fix this?
I'm a little stuck trying to figure something out...
So, I'm starting what I guess you could call a Pokemon Mystery Dungeon fan game.
I pretty much figured out how get people to follow me around, but is there a way to make it so I can walk through them?
Having two people follow me isn't so bad, but with three or more it's way too easy to get trapped by them. ._.
I pretty much figured out how get people to follow me around, but is there a way to make it so I can walk through them?
Having two people follow me isn't so bad, but with three or more it's way too easy to get trapped by them. ._.
Um, I'm new here and could use some help.
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