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Battle System hmms

Hello there! It's me again, sorry for bothering you with my comments. XD

I forgot to tell you two things as feedback:
-In the town, the events for going through maps doesn't work "naturally". What I mean with this is: you have to reach to the edge of the map and then press the confirm key to actually transport the character to the next map! I think this can be a very weird and unnatural for many players, since we are used to just change of maps with only "touching" the edge of the road. I think that the problem can be easily fixed changing the activation trigger "action button" for "player touch".

-Just as a small suggestion: what if you put a crystal in the room that heals you inmediatly? The player touch the crystal (or whatever healing item) and then an animation plays on the character with a pop up message of "HP/MP fully healed" or something like that. Why I suggest this? Because in your early minutes of the game I spend a lot going to the house and rest, and I think using this "rapid healing" with the crystal saves us many seconds from the traditional "resting scene in the bed with those small transitions and fade out effect on screen". Its just a silly observation, so, it's okey if you don't agreed.

Anyways, thank yu again for your time! :D
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