DIMITRIUSJONES'S PROFILE
Search
Legend of Zelda Storyline Idea
I've been toying with the idea of a Zelda game set before Twilight Princess but directly after Ocarina of Time during the Child Timeline. A prequel to Twilight Princess?? I know I know. How original. But humor me.
Basically, we all know that Link goes off on a quest to save Termina and ultimately defeat Majora's Mask. What we don't know is what happens after the quest. Does Link return to Hyrule? Does he find Navi? Why was he looking for her in the first place?
Here's a rough synopsis of my story:
Young Link embarks on a quest, leaving Hyrule in order to do so. Before leaving, he recounts the events from "Ocarina of Time" to Young Zelda, who goes to warn the King. The King still doesn't believe her (this isn't the first time she's told him that Ganondorf is evil, remember?), so she again reaches out to Impa for help. Impa tells her about the legend of the Ancients passed down among members of the Sheikah tribe.
The Ancients were incredibly talented at using magic, but it came with a price. In order to help the Goddess seal away a great evil, they had to become the Keepers of Shadow in order to keep the darkness in check. Most of them ended up sealing themselves up into the Earth in order to keep the Evil at bay, while those that remained were tasked with upholding the seal and passing the information along to the next generations. Impa tells her that the Sages would be powerful enough to stop Ganondorf, but they haven't awakened yet and that the Ancients would be their best chance at defeating him.
Just as they begin to enact their plan, Ganondorf and his army of monsters and Gerudo attack the palace. Zelda and Impa flee from castle and go into hiding. While in hiding, Zelda questions whether or not Link will return to which Impa responds that she isn't sure he will ever return. She then begins to train Zelda in the ways of the Sheikah in order to defend herself while Ganondorf's army conquers Hyrule.
7 years later Zelda, now trained to fight like a Sheikah, is going by the name "Sheik" and has set out on her quest to find and awaken the Ancients. On her quest, she will learn more about Hyrule's dark side as well as what became of Link in all that time. Zelda in both her Sheik form and her normal form would be the main playable character.
I would call this game "The Legend of Zelda: Shadow's Vengeance". I only have the storyline, if anybody wants to use it for their project. I wouldn't know where to begin with actually making this game. What do you think? What are your ideas?
Basically, we all know that Link goes off on a quest to save Termina and ultimately defeat Majora's Mask. What we don't know is what happens after the quest. Does Link return to Hyrule? Does he find Navi? Why was he looking for her in the first place?
Here's a rough synopsis of my story:
Young Link embarks on a quest, leaving Hyrule in order to do so. Before leaving, he recounts the events from "Ocarina of Time" to Young Zelda, who goes to warn the King. The King still doesn't believe her (this isn't the first time she's told him that Ganondorf is evil, remember?), so she again reaches out to Impa for help. Impa tells her about the legend of the Ancients passed down among members of the Sheikah tribe.
The Ancients were incredibly talented at using magic, but it came with a price. In order to help the Goddess seal away a great evil, they had to become the Keepers of Shadow in order to keep the darkness in check. Most of them ended up sealing themselves up into the Earth in order to keep the Evil at bay, while those that remained were tasked with upholding the seal and passing the information along to the next generations. Impa tells her that the Sages would be powerful enough to stop Ganondorf, but they haven't awakened yet and that the Ancients would be their best chance at defeating him.
Just as they begin to enact their plan, Ganondorf and his army of monsters and Gerudo attack the palace. Zelda and Impa flee from castle and go into hiding. While in hiding, Zelda questions whether or not Link will return to which Impa responds that she isn't sure he will ever return. She then begins to train Zelda in the ways of the Sheikah in order to defend herself while Ganondorf's army conquers Hyrule.
7 years later Zelda, now trained to fight like a Sheikah, is going by the name "Sheik" and has set out on her quest to find and awaken the Ancients. On her quest, she will learn more about Hyrule's dark side as well as what became of Link in all that time. Zelda in both her Sheik form and her normal form would be the main playable character.
I would call this game "The Legend of Zelda: Shadow's Vengeance". I only have the storyline, if anybody wants to use it for their project. I wouldn't know where to begin with actually making this game. What do you think? What are your ideas?
What's with the over-the-top negative feedback here?
I'm fairly new to this community and very new to making games. I just completed my first and only game and posted it on here because I thought "Well it'd be fun if other people could play it besides my friends, I guess".
I do NOT have a full aptitude for game design, and this project was intended to be for my friends and myself. So, perhaps when my first bit of feedback was "No amount of words can express my disappointment", I got just a LITTLE sensitive about it.
I'm all for constructive criticism, and I took the feedback for what it was (even though it was extremely over-the-top and borderline spiteful), but I've seen members here review newbies and give all-negative, all-scathing reviews that I would find completely discouraging as a new game maker.
That's not to say they should be told "Omg it was so great!!! 12/10!!!" but geez throw in some positives why don't cha? Some encouragement? Some of you act like the game personally gave you cancer.
All I'm saying is if you're going to list everything a game-maker did wrong, offer some encouragement as well. I don't know if it's the community's culture to treat newbies this way, but I find it very self-defeating.
Anyway, won't be on this site much longer. You guys take care and never lose your passion for gaming :)
I do NOT have a full aptitude for game design, and this project was intended to be for my friends and myself. So, perhaps when my first bit of feedback was "No amount of words can express my disappointment", I got just a LITTLE sensitive about it.
I'm all for constructive criticism, and I took the feedback for what it was (even though it was extremely over-the-top and borderline spiteful), but I've seen members here review newbies and give all-negative, all-scathing reviews that I would find completely discouraging as a new game maker.
That's not to say they should be told "Omg it was so great!!! 12/10!!!" but geez throw in some positives why don't cha? Some encouragement? Some of you act like the game personally gave you cancer.
All I'm saying is if you're going to list everything a game-maker did wrong, offer some encouragement as well. I don't know if it's the community's culture to treat newbies this way, but I find it very self-defeating.
Anyway, won't be on this site much longer. You guys take care and never lose your passion for gaming :)
Greetings from Phatansia!
Hello everyone! I'm so excited to be joining this community on rmn! Just like most of you, I have an absolute love of RPG games and wanted to find a place full of like-minded people.
I'm currently working on my first project, "Phate", which will be released this year. It's just a fun project I wanted to make. I've always wanted to make my own game, so instead of dreaming it I just went for it!
Tell me about yourselves! :)
I'm currently working on my first project, "Phate", which will be released this year. It's just a fun project I wanted to make. I've always wanted to make my own game, so instead of dreaming it I just went for it!
Tell me about yourselves! :)
Pages:
1













