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[RMMV] scenario dl

[RMMV] scenario dl

ye is there a place to DL already made maps (MV)?
just like resources but i dont need music or tilesets, i need created maps (anything)
its for a small fun project i have no time to create them

[RMMV] scenario dl

hi
is there a place where i can download created maps for MV?
with maps i mean like the scenario not anything with events (eg.: any pokemon route, some random route or area)
so basically anything that is a map like, say, a forest way but better without events so i dont have to remove them after (but thats np)

[RMMV] newbie needs practical help (switches variables?)

@marrend ty for answer of 1 it worked, i forgot to try with negative values

[RMMV] newbie needs practical help (switches variables?)

ty all that tried to help

ill ask something else to avoid start another thread

1- https://gyazo.com/a5abf112cb51f237eebfbaf6ff0ec749
i have this, i want event to jump 3 to right, then walk 1 left and jump 2 left (to end in same location), BUT all event does is jump 3 right, then walk 1 left, and jump 2 right..i cant make it jump left :o (?)

2- what can i do to stop player from moving for X time (player movement is turned off, if he uses arrows, its useless)?

ty

[RMMV] newbie needs practical help (switches variables?)

thats the 3 maps i wanted to do (blue parts are easy, red part (room 2) has more details

basically what i was looking for was a helping soul that could tell me what to do (maybe in a 5 min video, since what i asked can be done RLY FAST), or in text

im having trouble with resets (button and timer), after you go to room 3 and getting back to 2

[RMMV] newbie needs practical help (switches variables?)


i keep watching tutorials but cant understand practically. when i try, something always fails. if someone can help a newbie, i just needed this example set to understand better: https://gyazo.com/04562e2ddc83d4eb530d5f0ca15f044d



*each door teleports the player to another room, 
but he doesnt show near a door after teleported)*
 
Room 1 (has door that teleports player to room 2)
 
Room 2 - (when player enters this room, a timer starts. when timer ends, player gets
teleported back to room 1. *always happens when player enters room 2*)
also, room 2 has a button. when player clicks it, a door appears (door that 
teleports player to room 3)This means the player must click the button and enter the
door to room 3 before timer reaches 0, else he gets teleported back to room 1.


room 3 - (has a door that teleports player back to room 2)
*when player gets teleported to room 2 (from room 1 or room 3), the button must start off,
(so the door to room 3 isnt appearing yet), and the timer must start*
the timer count must only appear when player is in room 2

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